Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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693ecdf62a
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Refactor some incorrect/outdated terminology
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2021-09-06 21:32:43 +09:00 |
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Dean Herbert
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a3d9ab1e2e
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Move approach rate to EffectControlPoint
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2021-09-03 16:58:16 +09:00 |
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Dean Herbert
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be08b9d1ef
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Combine logic of Difficulty and Timing pieces where feasible
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2021-04-14 20:55:34 +09:00 |
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Dean Herbert
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0195d654ca
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Increase the precision of speed multiplier to match osu-stable
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2021-03-19 17:09:49 +09:00 |
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Dean Herbert
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ba4e411422
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Clone and copy ControlPointInfo when retrieving a playable beatmap
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2021-01-04 16:37:07 +09:00 |
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Dean Herbert
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e96e30a19d
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Move control point colour specifications to common location and use for formatting timing screen table
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2020-10-01 19:29:34 +09:00 |
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Dean Herbert
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8147e67f53
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Use static instances in all fallback ControlPoint lookups to reduce allocations
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2020-07-18 11:53:04 +09:00 |
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smoogipoo
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9aac98664c
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Remove unnecessary time property
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2020-04-17 17:06:12 +09:00 |
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smoogipoo
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69fb984e71
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Remove EquivalentTo() and Equals()
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2020-04-17 17:04:09 +09:00 |
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Alchyr
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f115fecb23
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Fix formatting
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2020-04-09 09:34:40 -07:00 |
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Alchyr
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65823fb2e1
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Use redundancy test
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2020-04-08 01:42:35 -07:00 |
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Dean Herbert
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090881cf6f
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Add default bindable values
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2019-10-28 16:23:43 +09:00 |
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Dean Herbert
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8f87957c70
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Make all control point attributes bindable
Properties are left intact for compatibility reasons.
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2019-10-28 16:23:43 +09:00 |
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Dean Herbert
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e2f2638212
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Replace local Equatable implementations with abstract EquivalentTo
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2019-10-25 19:44:28 +09:00 |
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smoogipoo
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7a56fe84f2
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Remove ControlPoint.EquivalentTo
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2019-05-21 14:27:57 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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f27bd3ef3e
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OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
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Dean Herbert
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44aecdc3a0
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Rename method to EquivalentTo
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2018-07-05 15:00:02 +09:00 |
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smoogipoo
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b664d3ef81
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Fix time being a part of controlpoint change comparisons
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2018-07-02 13:34:25 +09:00 |
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smoogipoo
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aea50e770b
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Use .Equals everywhere
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2018-07-02 13:34:14 +09:00 |
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smoogipoo
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2882981f9c
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Implement and use equality comparers for ControlPoint
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2018-06-28 18:28:59 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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6f44db6de0
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Clamp at DifficultyControlPoint
This is what stable did.
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2018-02-28 18:10:38 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipooo
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6a7b410bc3
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Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
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2017-08-21 11:58:54 +09:00 |
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smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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