1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 13:23:20 +08:00
Commit Graph

28 Commits

Author SHA1 Message Date
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
693ecdf62a Refactor some incorrect/outdated terminology 2021-09-06 21:32:43 +09:00
Dean Herbert
a3d9ab1e2e Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
Dean Herbert
be08b9d1ef Combine logic of Difficulty and Timing pieces where feasible 2021-04-14 20:55:34 +09:00
Dean Herbert
0195d654ca Increase the precision of speed multiplier to match osu-stable 2021-03-19 17:09:49 +09:00
Dean Herbert
ba4e411422 Clone and copy ControlPointInfo when retrieving a playable beatmap 2021-01-04 16:37:07 +09:00
Dean Herbert
e96e30a19d Move control point colour specifications to common location and use for formatting timing screen table 2020-10-01 19:29:34 +09:00
Dean Herbert
8147e67f53 Use static instances in all fallback ControlPoint lookups to reduce allocations 2020-07-18 11:53:04 +09:00
smoogipoo
9aac98664c Remove unnecessary time property 2020-04-17 17:06:12 +09:00
smoogipoo
69fb984e71 Remove EquivalentTo() and Equals() 2020-04-17 17:04:09 +09:00
Alchyr
f115fecb23 Fix formatting 2020-04-09 09:34:40 -07:00
Alchyr
65823fb2e1 Use redundancy test 2020-04-08 01:42:35 -07:00
Dean Herbert
090881cf6f Add default bindable values 2019-10-28 16:23:43 +09:00
Dean Herbert
8f87957c70 Make all control point attributes bindable
Properties are left intact for compatibility reasons.
2019-10-28 16:23:43 +09:00
Dean Herbert
e2f2638212 Replace local Equatable implementations with abstract EquivalentTo 2019-10-25 19:44:28 +09:00
smoogipoo
7a56fe84f2 Remove ControlPoint.EquivalentTo 2019-05-21 14:27:57 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dean Herbert
44aecdc3a0 Rename method to EquivalentTo 2018-07-05 15:00:02 +09:00
smoogipoo
b664d3ef81 Fix time being a part of controlpoint change comparisons 2018-07-02 13:34:25 +09:00
smoogipoo
aea50e770b Use .Equals everywhere 2018-07-02 13:34:14 +09:00
smoogipoo
2882981f9c Implement and use equality comparers for ControlPoint 2018-06-28 18:28:59 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
6f44db6de0 Clamp at DifficultyControlPoint
This is what stable did.
2018-02-28 18:10:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipooo
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00