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Commit Graph

19 Commits

Author SHA1 Message Date
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Bartłomiej Dach
00306c0075 Adjust test code after explosion pooling changes 2021-03-14 16:15:33 +01:00
Bartłomiej Dach
ea09cbddc6 Register bar line pool & use in drawable ruleset 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
a8e86a20e1 Unify bar line types & prepare for pooling 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
3a3b32186e Make height test steps work better 2020-12-13 00:30:41 +01:00
Bartłomiej Dach
43c0e2191d Apply local fix for strong/colour not being applied correctly 2020-12-13 00:30:41 +01:00
Bartłomiej Dach
76193e2217 Fix miss step not working 2020-12-13 00:30:41 +01:00
Bartłomiej Dach
34e7a36b38 Fix kiai hit steps not working correctly 2020-12-13 00:30:41 +01:00
Bartłomiej Dach
8292c746ea Leverage hitobject model for strong hit instead of creating own 2020-12-13 00:30:41 +01:00
Dean Herbert
1a0171fb2d Fix tests specifying steps in their constructors 2020-10-02 18:23:18 +09:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Bartłomiej Dach
b1e02db874 Extract base taiko drawable ruleset scene 2020-09-26 20:36:38 +02:00
Bartłomiej Dach
b64e69fabd Add test hits to playfields directly where possible 2020-09-26 17:18:50 +02:00
Bartłomiej Dach
a0573af0e1 Fix test failure due to uninitialised drawable hit object 2020-09-20 20:44:31 +02:00
Dean Herbert
f387fe310f Fix regressing hits test 2020-04-28 11:07:31 +09:00
Dean Herbert
b9f28c8373 Combine hit types and remove old drumroll hits using a more efficient method 2020-04-27 16:13:28 +09:00
smoogipoo
81df22d2a7 Improve test scene 2020-04-27 12:17:36 +09:00
Dean Herbert
d1c701a997 Rename existing test to something more relevant 2020-04-21 18:34:56 +09:00