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Commit Graph

24 Commits

Author SHA1 Message Date
Dean Herbert
5350945340
Update HasFlag usages 2024-07-03 00:19:04 +09:00
Bartłomiej Dach
ab1d523528
Fix kiai stars flickering on and off during gameplay
Closes #24503.

The problematic reset of `lastParticleAdded` has been moved to a place
that should hopefully (a) not cause such problems and (b) be much more
explicit about what's happening.
2023-08-15 07:44:05 +02:00
Dean Herbert
5e2a0bd733 Fix spawning edge case when elapsed became unexpectedly negative 2023-07-19 14:10:27 +09:00
Dean Herbert
7fa95f7512 Fix #region 2023-07-19 13:52:43 +09:00
Dean Herbert
2e3d1fe950 Fix regression in time jumping behaviour 2023-07-19 13:38:04 +09:00
Dean Herbert
ccbb30cdda Fix ParticleSpewer not correctly accounting for lower frame rates (and spawning less particles) 2023-07-18 19:52:45 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dan Balasescu
155dac55d0 Apply DrawNode parameter changes 2022-07-29 22:33:34 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
d482ab0287 Fix ParticleSpewer outputting NaN in vertices 2022-04-09 22:29:55 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
smoogipoo
bad3f0b1e9 Disable FtB pass for particle spewer 2021-09-21 14:25:44 +09:00
Opelkuh
9c90dd539f Use Interpolation.Lerp 2021-09-19 15:06:15 +02:00
Opelkuh
0b593fac5c Scope down DrawNode's source parameter 2021-09-19 14:49:09 +02:00
Opelkuh
d5a10e9221 Fix particles not spawning if Time.Current is negative 2021-09-19 14:47:20 +02:00
Opelkuh
761da45f6a Revert af4c3727d77a16e2534df9bbf452336b5c544342 2021-09-19 14:00:56 +02:00
Opelkuh
3f8454cb76 Remove abstract from ParticleSpewer 2021-09-19 03:19:16 +02:00
Opelkuh
ef530ed87c Normalize particle velocity based on max duration 2021-09-18 23:45:58 +02:00
Opelkuh
846cde53b3 Add RelativePositionAxes support 2021-09-18 22:54:12 +02:00
Dean Herbert
9127a706ac Use private for internally used property 2021-09-16 16:54:56 +09:00
Dean Herbert
2df4073946 SpawnParticle -> CreateParticle (and set time outside of virtual call)
Allows easier overriding (no need to call the `base.CreateParticle` call
and worry about overwriting the time value.
2021-09-16 16:52:46 +09:00
Opelkuh
9fd616c578 Tiny refactor 2021-09-14 00:16:42 +02:00
Opelkuh
224244801f Remove Particles namespace 2021-09-13 21:44:27 +02:00