Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
ekrctb
9fff304554
Implement reversing of selected pattern in catch editor
2021-07-22 17:00:08 +09:00
ekrctb
dc90e4d24c
EditorBeatmap.SelectedHitObjects
-> SelectedItems
(same thing)
2021-07-22 16:52:47 +09:00
Dean Herbert
2151c1863e
Rename variables for catch-specific casting to avoid any confusion
2021-07-22 14:07:32 +09:00
ekrctb
7b6981c632
Don't show the flip button when flipping is a no-op
2021-07-22 13:29:32 +09:00
ekrctb
d2d3214d47
Implement horizontal flipping of hit objects in catch editor
2021-07-21 16:07:02 +09:00
ekrctb
4c8b9c168e
Use added position range computation in hit object move handling
2021-07-21 16:06:34 +09:00
Bartłomiej Dach
c5011865fc
Invert strangely negated condition
2021-07-10 11:23:38 +02:00
Bartłomiej Dach
494089e402
Fix up English in comment
2021-07-10 11:22:54 +02:00
ekrctb
995ef953c6
Modify comment
2021-07-09 15:13:54 +09:00
ekrctb
7e14679606
Expand the selection movement limiting code with detailed comments
2021-07-09 12:58:08 +09:00
ekrctb
c937c45360
Don't move selected objects outside the playfield in catch editor
2021-07-08 18:49:32 +09:00
ekrctb
175d666906
Use getters of OriginalX
and XOffset
2021-07-06 15:32:32 +09:00
ekrctb
5a5cb39c9f
Add some comments about logic
2021-06-23 10:27:40 +09:00
ekrctb
a9b8736f70
Order field and properties consistently
2021-06-23 10:18:44 +09:00
ekrctb
c28cd5dd75
Add basic juice stream selection blueprint
2021-06-22 17:20:13 +09:00
ekrctb
b8ccfe6ea7
Add basic selection blueprint movement logic
2021-06-22 17:20:13 +09:00