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Commit Graph

181 Commits

Author SHA1 Message Date
Bartłomiej Dach
ee2ff77b89 Merge branch 'master' into fix-draining-in-between-break-sections 2020-05-10 17:57:44 +02:00
Salman Ahmed
92df4e3a9e Remove PlayerTestScene constructor and use CreateRuleset method instead 2020-04-17 11:17:51 +03:00
smoogipoo
72707a9973 Fix OS-dependent substring 2020-04-15 13:54:23 +09:00
smoogipoo
10486a0ad2 Fix potential dependency-related issues 2020-04-14 23:10:14 +09:00
smoogipoo
64d44dedcd Make testscene headless 2020-04-14 22:39:51 +09:00
smoogipoo
00d564d29c Add tests 2020-04-14 21:18:28 +09:00
Salman Ahmed
e10c973aa6 Add test cases for behaviour of ruleset dependencies caching on tests 2020-04-11 04:24:34 +03:00
Salman Ahmed
c902ba4086 Add test cases for HP draining not applied before a break and after it 2020-04-05 21:46:07 +03:00
Dean Herbert
d99b445720 Move non-headless tests to correct namespace 2020-03-30 10:00:28 +09:00
Dean Herbert
4070b2b75f Merge branch 'basic-replay-recorder' into replay-recording 2020-03-24 16:31:14 +09:00
Dean Herbert
417ff837ac Add basic tests 2020-03-24 16:22:54 +09:00
Dean Herbert
8484d201d1 Nest and rename test classes 2020-03-24 15:54:04 +09:00
Dean Herbert
2735a2250c Move replay recorder to final location 2020-03-24 15:49:52 +09:00
Dean Herbert
388cf5c83a Fix catch positional data being incorrectly recorded 2020-03-24 15:38:54 +09:00
Dean Herbert
14a85a84bf Add proper screen space - gamefield mapping 2020-03-23 20:06:18 +09:00
Dean Herbert
6d48068061 Move replay recorder to final location 2020-03-23 20:04:15 +09:00
Dean Herbert
d5bc4915e6 Add "important" frames and record rate options 2020-03-23 19:02:45 +09:00
Dean Herbert
467066112f Initial record/playback implementation 2020-03-23 18:50:16 +09:00
Dean Herbert
232c255986 Basic test scene setup 2020-03-23 17:33:02 +09:00
Dean Herbert
a047456354 Revert changes to make HitObject abstract 2020-02-25 19:07:15 +09:00
Dean Herbert
ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
7460018cd3 Move combo colours to GlobalSkinColours 2020-02-07 14:58:07 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Bartłomiej Dach
49c252ec78 Mark storyboard sample retrieval test headless 2020-01-06 07:33:59 +01:00
smoogipoo
878e9f182e Add storyboard sample test scene 2020-01-02 15:23:41 +09:00
smoogipoo
7507fee9f9 Add test for HP rewind 2019-12-27 16:55:46 +09:00
smoogipoo
7ee0370d23 Add some tests 2019-12-26 17:48:46 +09:00
Salman Ahmed
55be4478aa Merge remote-tracking branch 'upstream/master' into fallback-to-skin-combo-colours 2019-12-21 12:36:09 +03:00
smoogipoo
5664ce3109 Add hitobject container regression test 2019-12-18 18:51:12 +09:00
iiSaLMaN
517f547590 Fix failing test 2019-11-07 19:12:18 +03:00
smoogipoo
89f50b26f7 Fix hitobject combo colour potentially not getting adjusted 2019-10-18 17:32:11 +09:00