smoogipoo
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86ef73aa27
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Implement HitObjectContainer.Clear()
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2020-04-23 11:16:59 +09:00 |
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smoogipoo
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5664ce3109
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Add hitobject container regression test
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2019-12-18 18:51:12 +09:00 |
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smoogipoo
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df8f8ffd0d
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Fix potential exception during removal
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2019-12-18 12:03:15 +09:00 |
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smoogipoo
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bcc19e29f2
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Fix editor crashing after re-ordering objects
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2019-12-18 02:56:29 +09:00 |
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Dean Herbert
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f1423b8cb5
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Add more brackets
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2019-07-18 00:03:04 +09:00 |
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smoogipoo
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a9286fee07
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Recycle slider paths when the parenting slider dies
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2019-07-17 16:20:27 +09:00 |
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ekrctb
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8955d5de04
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Update hit object result when lifetime is end
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2019-01-29 15:25:27 +09:00 |
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ekrctb
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504e79b968
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Merge branch 'master' into use-lifetime-optimization
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2019-01-29 12:15:02 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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ekrctb
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6f8a2e6ff2
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Use LifetimeManagementContainer
This is a significant performance boost for gameplay,
especially for long or stroyboard-heavy maps.
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2018-12-13 15:23:06 +09:00 |
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smoogipoo
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368ceec47c
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Simplify creation of a playfield
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2018-09-21 14:35:50 +09:00 |
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Dean Herbert
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3567823759
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Reverse order of exposed objects in HitObjectContainer
Closes #2740.
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2018-06-06 15:03:47 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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smoogipoo
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187a025d36
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Make hitobjects sorted by their start times
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2018-03-29 16:07:31 +09:00 |
|
smoogipoo
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6a5a3b01b2
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Fix license headers
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2018-01-11 12:39:06 +09:00 |
|
smoogipoo
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117ab8a26d
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Split out scrolling algorithm
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2018-01-07 13:23:16 +09:00 |
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