Dean Herbert
|
5ea948aabe
|
Bypass 640x480 coordinate space for video storyboard elements
This allows the `FillMode.Fill` to take up the full space of the
storyboard container.
|
2021-05-25 16:17:29 +09:00 |
|
Dean Herbert
|
0c55bba220
|
Allow storyboards to be widescreen if only a video element exists
This matches stable behaviour, which will allow videos to display
filling the screen if they are the only thing contained within the
"storyboard".
|
2021-05-25 16:07:19 +09:00 |
|
Dean Herbert
|
e3507d5453
|
Move DrawableStoryboard 's aspect application to inside its own class
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2021-05-25 16:06:39 +09:00 |
|
Dean Herbert
|
18779b1d1e
|
Cache last event time value to avoid super expensive LINQ
|
2021-05-04 16:48:13 +09:00 |
|
Dean Herbert
|
bb9fa1a25e
|
Merge branch 'master' into play-storyboard-outro
|
2021-05-04 14:01:34 +09:00 |
|
smoogipoo
|
d28eb399a4
|
Fix storyboard sample lifetimes not set if seeked past
|
2021-04-20 17:14:48 +09:00 |
|
Salman Ahmed
|
f6a09be62d
|
Add further xmldoc
|
2021-04-18 07:25:49 +03:00 |
|
Christine Chen
|
97bacbdc76
|
Show score after the end of the storyboard after it was toggled
|
2021-04-17 18:10:21 -04:00 |
|
Christine Chen
|
b15838b220
|
Move storyboard outro logic to DrawableStoryboard
|
2021-04-16 00:59:10 -04:00 |
|
smoogipoo
|
dff1d80f39
|
Update HasFlag usages to HasFlagFast
|
2021-02-25 15:38:56 +09:00 |
|
Dean Herbert
|
05982f42ab
|
Add more comprehensive commenting and simplify base call logic
We can call the base method regardless for better safety. Worst case
it's just going to run `Stop()` twice anyway.
|
2021-02-01 16:43:54 +09:00 |
|
Mysfit
|
ee89aa159c
|
Removed blank line
|
2021-01-26 23:12:26 -05:00 |
|
Mysfit
|
690feb1c1e
|
Allow looping storyboard samples to follow the base samplePlaybackDisabled event logic.
|
2021-01-26 23:08:51 -05:00 |
|
Mysfit
|
3307e8357f
|
DrawableStoryboardSample event method override for SamplePlaybackDisabledChanged
|
2021-01-26 00:36:32 -05:00 |
|
Bartłomiej Dach
|
b692abd3c2
|
Simplify condition from two to one operand
|
2021-01-22 20:35:34 +01:00 |
|
Mysfit
|
e0f8f6a23f
|
introduce overrideable bool instead of copying event logic entirely
|
2021-01-22 12:09:40 -05:00 |
|
Mysfit
|
5b1bdfbdc5
|
Use callback method override
|
2021-01-21 20:06:24 -05:00 |
|
Mysfit
|
07ec0c0e0b
|
Updated DrawableStoryboardSample to use GetBoundCopy()
|
2021-01-21 17:46:47 -05:00 |
|
Mysfit
|
b220939650
|
Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped.
|
2021-01-21 17:10:11 -05:00 |
|
Dean Herbert
|
a8569fe15c
|
Fix a couple of simple cases of incorrect TextureLoaderStore initialisation
|
2020-12-21 13:35:46 +09:00 |
|
smoogipoo
|
c29ad8edf8
|
Better API for dealing with the contained drawable samples
|
2020-11-30 19:26:25 +09:00 |
|
smoogipoo
|
a53848ef9b
|
Fix storyboard imlpementation
|
2020-11-19 22:30:41 +09:00 |
|
smoogipoo
|
730b14b5bb
|
Add initial hit sample pooling
|
2020-11-19 19:51:09 +09:00 |
|
Bartłomiej Dach
|
61093030ee
|
Remove redundant class name qualifier
|
2020-11-10 12:20:49 +01:00 |
|
Bartłomiej Dach
|
ce837eaba0
|
Rename variables
|
2020-11-10 12:20:26 +01:00 |
|
cadon0
|
539806e9d6
|
Rewrite - Add empty drawable whenever sprite not found
|
2020-11-10 23:52:37 +13:00 |
|
cadon0
|
6446074976
|
Fix paths for storyboard animation sprites
|
2020-11-10 23:52:37 +13:00 |
|
Dean Herbert
|
4f746792fb
|
Fix regression causing storyboard sprites to have incorrect origin support
|
2020-10-23 15:46:24 +09:00 |
|
Dean Herbert
|
1b84402b96
|
Centralise and share logic for storyboard frame lookup method
|
2020-10-23 15:34:00 +09:00 |
|
Bartłomiej Dach
|
58a54c5b6c
|
Utilise UseSkinSprites value in storyboard sprite logic
|
2020-10-20 23:01:25 +02:00 |
|
Bartłomiej Dach
|
e54836a63e
|
Use SkinnableSprite to avoid unnecessary reloads
|
2020-10-20 22:49:56 +02:00 |
|
Sebastian Krajewski
|
f41fc71e42
|
Allow storyboard animations to load textures from skins
|
2020-10-09 18:02:21 +02:00 |
|
Sebastian Krajewski
|
cf76d77762
|
Fix osu!classic skin elements not showing up in storyboards
|
2020-10-09 17:34:01 +02:00 |
|
Sebastian Krajewski
|
e0b5ead223
|
Merge branch 'master' into storyboard-skin-sprites
|
2020-10-09 16:55:45 +02:00 |
|
Dean Herbert
|
367b35bb10
|
Merge branch 'master' into fix-storyboard-sample-pausing
|
2020-09-30 22:42:26 +09:00 |
|
Dean Herbert
|
136843c8e4
|
Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
|
2020-09-29 14:25:39 +09:00 |
|
Dean Herbert
|
69cb9f3091
|
Fix potential crash if disposing a DrawableStoryboardSample twice
|
2020-08-21 18:19:47 +09:00 |
|
Sebastian Krajewski
|
7cf225520f
|
Change from BDL to Resolved
|
2020-08-08 02:43:39 +02:00 |
|
Sebastian Krajewski
|
e0ae2b3ebf
|
Switch to SkinReloadableDrawable
|
2020-08-06 17:07:36 +02:00 |
|
Sebastian Krajewski
|
19a0eaade9
|
Allow storyboard sprites to load textures from skins
|
2020-08-06 04:41:44 +02:00 |
|
Dean Herbert
|
0a1e6a8273
|
Fix storyboard video playback when not starting at beginning of beatmap
|
2020-07-16 14:25:45 +09:00 |
|
Ronnie Moir
|
f2a48a339e
|
Remove unused usings
|
2020-06-24 16:33:19 +01:00 |
|
Ronnie Moir
|
992ada4670
|
Revert UserPlaybackRate changes
|
2020-06-24 16:18:46 +01:00 |
|
Ronnie Moir
|
4c28347686
|
Adjust sample rate by UserPlaybackRate
|
2020-06-24 15:34:20 +01:00 |
|
Bartłomiej Dach
|
470d5bfce3
|
Invert if to reduce nesting
|
2020-06-19 20:15:14 +02:00 |
|
Bartłomiej Dach
|
53861cdde8
|
Privatise setter
|
2020-06-19 20:13:43 +02:00 |
|
Ronnie Moir
|
f04f2d2175
|
Add test scene
|
2020-06-18 21:46:32 +01:00 |
|
Ronnie Moir
|
9f4f3ce2cc
|
Handle IApplicableToSample mods
|
2020-06-16 14:54:50 +01:00 |
|
Dean Herbert
|
978636b90c
|
Fix storyboard sample playback failing when expected to play at 0ms
|
2020-06-15 09:38:33 +09:00 |
|
Bartłomiej Dach
|
2398f2e537
|
Expose drawable overlay layer
|
2020-05-19 19:47:50 +02:00 |
|