LocalisableString.Interpolate
TranslatableString
Change conditions for HUD being shown to include pause/fail states
As proposed in https://github.com/ppy/osu/discussions/17975. Feels pretty good to me, and probably how it should have been implemented from the start.
AccuracyCircle
float
Fix nested song select in first-run dialog fiddling with global audio
Remove localisation of "hide" string to fix incorrect case
Use existing web localisation for most hardcoded strings
MetadataLineInfo
AllowConfiguration
AllowCustomisation
2a3a0c1
fixes #17877
MainMenu
Split out `IDialogOverlay` to allow for easier testing
INotificationOverlay
IDialogOverlay
IPerformFromScreenRunner
private
EditorBeatmapSkin
startFromSkipTarget
latestGameplayStartTime
skipTargetTime
GameplayStartTime
Reset
??=
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
BindableLong
BindableInt