Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
Dean Herbert
e23ea94383
Add one more level of null check
2019-11-01 15:33:38 +09:00
Dean Herbert
05002ea3e8
Move Show/Hide code to PopIn/PopOut
2019-11-01 14:50:38 +09:00
HoLLy
68837d47df
Use local bindable instead of using BindValueChanged of external one
2019-10-19 12:15:31 +02:00
HoLLy
ca957f0994
Hide gameplay cursor when resume overlay is shown
2019-10-19 11:52:07 +02:00
HoLLy
13e1199229
Move click to resume cursor scaling responsibility to container
2019-10-15 22:44:04 +02:00
HoLLy
8c671d7fde
Rename cursorScale and calculatedCursorScale
2019-10-15 20:12:08 +02:00
Dean Herbert
ae2fe62fd9
Use BindValueChanged
2019-10-14 17:13:36 +09:00
HoLLy-HaCKeR
7931510d7b
Ensure OsuResumeCursor can change scale when it is being shown
2019-10-12 11:59:22 +02:00
HoLLy-HaCKeR
fdc17d2adb
Scale OsuResumeCursor with gameplay cursor
2019-10-12 11:51:14 +02:00
Dean Herbert
609a82bc94
Update VisibilityContainer usage in line with framework
2019-06-11 15:13:58 +09:00
Dean Herbert
a23dfb58ad
Add base cursor class to retrieve true visibility state
2019-03-25 20:31:55 +09:00
Dean Herbert
9588944048
Fix multiple cursors appearing
2019-03-25 20:31:55 +09:00
Dean Herbert
650a5c993a
Add test
2019-03-25 20:31:55 +09:00
Dean Herbert
8ad4009c33
osu! resume overlay
2019-03-25 20:31:55 +09:00