Dean Herbert
5d4b73baa5
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00
Dean Herbert
3148c04fb8
Play a sound when starting a timeshift or multiplayer room
2020-12-24 16:53:25 +09:00
Bartłomiej Dach
582b0d2a74
Revert logic to be closer to original
...
Note the reversal of the order of operations in `endHandlingTrack()`
(done for extra safety, to ensure no more value changed events can be
fired at the point of cancelling looping).
2020-12-23 13:47:28 +01:00
Salman Ahmed
286884421d
Apply track looping and play on track change
2020-12-23 08:47:34 +03:00
Salman Ahmed
e3483147e2
Move track looping logic into subscreens
2020-12-22 13:55:46 +03:00
smoogipoo
a1ba4b6979
Split MatchSubScreen into abstract component + timeshift implementation
2020-12-20 23:40:19 +09:00