Dan Balasescu
db249f6868
Merge pull request #10213 from Joehuu/load-beatmap-log-typo
...
Fix typo in log when beatmap fails to load
2020-09-23 17:05:10 +09:00
Dean Herbert
487fc2a2c6
Add missing change handler scopings to taiko context menu operations
2020-09-23 16:58:22 +09:00
Dean Herbert
2d67faeb72
Add xmldoc
2020-09-23 16:40:56 +09:00
Dean Herbert
a1ec167982
Add the ability to toggle new combo state from composer context menu
2020-09-23 16:38:16 +09:00
Joehu
c5b684bd2e
Fix typo in log when beatmap fails to load
2020-09-23 00:30:20 -07:00
Dean Herbert
ba160aab76
Fix large construction/disposal overhead on beatmaps with hitobjects at same point in time
2020-09-23 15:41:43 +09:00
Dan Balasescu
d6ae66384d
Merge branch 'master' into fix-hit-object-container-unbinding
2020-09-23 15:16:58 +09:00
Dan Balasescu
7efaa37447
Merge pull request #10211 from peppy/fix-editor-combo-colours
...
Fix editor not using beatmap combo colours initially on load
2020-09-23 13:55:50 +09:00
Dean Herbert
c38cd50723
Fix editor not using beatmap combo colours initially on load
2020-09-23 13:16:50 +09:00
Dan Balasescu
8562020eba
Merge pull request #10204 from peppy/add-editor-keybindings
...
Add editor key bindings to switch between screens
2020-09-23 13:04:01 +09:00
Dan Balasescu
625c146460
Merge pull request #10199 from peppy/fix-editor-binding-crash
...
Fix bindings not correctly being cleaned up in OsuHitObjectComposer
2020-09-23 12:38:18 +09:00
Dean Herbert
80fb8f074c
Merge branch 'master' into add-editor-keybindings
2020-09-23 12:32:04 +09:00
Dean Herbert
260ca31df0
Change default mute key to Ctrl+F4 for now
2020-09-23 12:31:50 +09:00
Dan Balasescu
fbaa6675c2
Merge branch 'master' into fix-hit-object-container-unbinding
2020-09-23 12:05:14 +09:00
Dan Balasescu
3d90bb5e38
Merge pull request #10203 from peppy/fix-fail-animation
...
Fix fail animation breaking on post-fail judgements
2020-09-23 11:57:49 +09:00
Dan Balasescu
53788968c8
Merge pull request #10205 from peppy/fix-composer-distance-snap-selection
...
Fix compose mode not showing distance snap grid when entering with a selection
2020-09-23 11:55:42 +09:00
Dan Balasescu
32a7ef35a1
Merge pull request #10207 from peppy/ring-piece-less-children
...
Reduce children levels in RingPiece
2020-09-23 11:55:08 +09:00
Dan Balasescu
6d58973452
Merge pull request #10208 from peppy/reduce-all-hitobject-enumerator-complexity
...
Reduce complexity of AllHitObjects enumerator when nested playfields are not present
2020-09-23 11:50:10 +09:00
Bartłomiej Dach
941ff81d8d
Merge branch 'master' into fix-hit-object-container-unbinding
2020-09-22 16:38:35 +02:00
Dean Herbert
6dc382fff5
Merge pull request #10169 from frenzibyte/fix-new-samples-starting-while-gameplay-paused
2020-09-22 18:23:41 +09:00
Dean Herbert
e0a2321822
Reduce complexity of AllHitObjects enumerator when nested playfields are not present
2020-09-22 18:17:04 +09:00
Dean Herbert
b1f7cfbd5b
Reduce children levels in RingPiece
2020-09-22 17:34:21 +09:00
Dean Herbert
0e01ac2d90
Merge branch 'master' into fix-new-samples-starting-while-gameplay-paused
2020-09-22 16:16:54 +09:00
Dean Herbert
77f9ba09a3
Merge pull request #9769 from frenzibyte/catch-combo-counter
2020-09-22 16:16:25 +09:00
Dean Herbert
8e43266460
Fix compose mode not showing distance snap grid when entering with a selection
2020-09-22 16:02:07 +09:00
Dean Herbert
3062fe4411
Add editor key bindings to switch between screens
2020-09-22 15:55:25 +09:00
Dean Herbert
3276b9ae9c
Fix fail animation breaking on post-fail judgements
2020-09-22 15:08:53 +09:00
Dean Herbert
552968f65f
Remove unnecessary using
2020-09-22 13:38:52 +09:00
Dean Herbert
7c40071b21
Revert changes to SkinnableTestScene but change load order
2020-09-22 13:35:35 +09:00
Dean Herbert
1b261f177f
Disable rewind handling
2020-09-22 13:17:53 +09:00
Dean Herbert
1c58f568d6
Simplify and reformat rewind/transform logic
2020-09-22 12:54:21 +09:00
Dean Herbert
ffd4874ac0
Remove unnecessary double suffixes
2020-09-22 12:37:18 +09:00
Dean Herbert
08d8975566
Remove DisplayInitialCombo method for simplicity
2020-09-22 12:35:18 +09:00
Dean Herbert
92cda6bccb
Adjust xmldoc slightly
2020-09-22 12:27:47 +09:00
Dean Herbert
a27a65bf03
Don't recreate explosion counter each increment
2020-09-22 12:25:40 +09:00
Dean Herbert
f629c33dc0
Make explosion additive to match stable
2020-09-22 12:14:31 +09:00
Dean Herbert
c5717d8e41
Merge branch 'master' into catch-combo-counter
2020-09-22 11:33:07 +09:00
Dean Herbert
e52a330dd8
Merge pull request #10196 from bdach/missing-hit-explosions
...
Add support for legacy miss & strong hit explosions
2020-09-21 23:59:36 +09:00
Dean Herbert
25bf160d94
Fix missing GameplayClock in some tests
2020-09-21 22:30:14 +09:00
Salman Ahmed
bfe332909c
Remove "hide combo counter on break time" feature for being too complex
...
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
Dean Herbert
508278505f
Make local clock private
2020-09-21 19:40:57 +09:00
Dean Herbert
3f788da06d
Fix SPM changing incorrectly with playback rate changes
2020-09-21 19:39:54 +09:00
Dean Herbert
0cecb2bba3
Remove incorrect assumption from tests
2020-09-21 19:33:19 +09:00
Dean Herbert
dd5b15c64f
Fix HitObjectContainer not correctly unbinding from startTime fast enough
2020-09-21 18:27:15 +09:00
Dean Herbert
842f8bea55
Fix bindings not correctly being cleaned up in OsuHitObjectComposer
2020-09-21 18:15:33 +09:00
Dean Herbert
1e09d8fd1a
Merge branch 'master' into catch-combo-counter
2020-09-21 17:53:00 +09:00
Dean Herbert
896aa7f3ea
Merge pull request #10198 from peppy/readme-add-ruleset-templates
2020-09-21 17:49:24 +09:00
Dean Herbert
5b697580af
Add mention of ruleset templates to readme
2020-09-21 16:38:16 +09:00
Bartłomiej Dach
a0573af0e1
Fix test failure due to uninitialised drawable hit object
2020-09-20 20:44:31 +02:00
Bartłomiej Dach
4072abaed8
Allow miss explosions to be displayed
2020-09-20 19:40:30 +02:00