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Commit Graph

30 Commits

Author SHA1 Message Date
Samuel Cattini-Schultz
66643a97b0 Add a list of mods to Skill class
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
Dean Herbert
ef2e2894a2
Merge branch 'master' into fix-mania-diffcalc 2020-10-14 23:49:14 +09:00
smoogipoo
ed57b1363f Remove unused usings 2020-10-14 20:08:46 +09:00
smoogipoo
c4fdd35223 Fix same-type incompatibility through multimod 2020-10-14 19:53:37 +09:00
smoogipoo
e9ebeedbe2 Refactor generation 2020-10-14 19:32:30 +09:00
smoogipoo
d7a52e97ff Fix multimod difficulty combinations not generating correctly 2020-10-14 19:03:11 +09:00
smoogipoo
8f37d2290a Expose sorting of hitobjects 2020-10-09 21:43:46 +09:00
Dean Herbert
eb074b7058 Allow mods to apply to track, not clock 2019-12-09 17:44:45 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0bd35ab7bb Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
smoogipoo
c510385aa8 Remove unnecessary allocations 2019-03-20 16:46:16 +09:00
smoogipoo
6df275c83a Use fresh mods for each difficulty calculation iteration 2019-03-20 16:37:25 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
smoogipoo
7e41fbc29b Remove LegacyDifficultyCalculator 2019-02-21 13:12:37 +09:00
smoogipoo
4dcf39846d Pass beatmap to CreateSkills() 2019-02-19 17:52:59 +09:00
smoogipoo
ca8b7f24b4 Remove PopulateAttributes() 2019-02-19 17:36:33 +09:00
smoogipoo
93b7b51d0a timeRate -> clockRate 2019-02-19 14:29:23 +09:00
smoogipoo
af0bb4d5e8 Remove mods from constructor 2019-02-19 13:40:39 +09:00
smoogipoo
a8faa942a6 Implement new difficulty calculator structure 2019-02-18 14:49:43 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert
be37f3c328 Rename NoModMod 2018-11-30 17:35:13 +09:00
Dean Herbert
9f933187e9 Apply review feedback 2018-07-17 16:33:08 +09:00
Dean Herbert
825941aff1 Use switch with type matching in place of if-else where possible 2018-07-17 14:35:09 +09:00
smoogipoo
b7a06b9594 Restructure of DifficultyCalculator to cleanup mod + attribute handling 2018-06-14 15:32:07 +09:00
smoogipoo
1431ee1867 Remove unused method 2018-06-14 14:46:25 +09:00
smoogipoo
83ff47ec80 Rewrite difficulty mod combinations 2018-06-06 16:20:17 +09:00
smoogipoo
995fda9b6f Move base classes to osu.Game.Rulesets.Difficulty namespace 2018-05-15 17:38:08 +09:00