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Commit Graph

23 Commits

Author SHA1 Message Date
Dan Balasescu
0211521a97
Merge branch 'master' into multiplayer-create-with-enter 2021-08-05 17:07:03 +09:00
Dean Herbert
bf720f7e06 Ensure operations are not performed during loading 2021-08-05 14:14:07 +09:00
Dean Herbert
22bd6c7556 Move keyboard progress flow handling to MatchSettingsOverlay 2021-08-05 14:06:58 +09:00
Dean Herbert
c84bd2c74d Update new obsolete usages 2021-08-05 13:22:59 +09:00
Dean Herbert
476442d1a3
Merge branch 'master' into multiplayer-create-with-enter 2021-08-04 19:37:41 +09:00
Dean Herbert
b956d32587 Add the ability to change multiplayer game type 2021-08-03 23:42:37 +09:00
Dean Herbert
063868713e Add ability to create a room using only keyboard input 2021-08-03 19:11:10 +09:00
Dean Herbert
01f15bd6fc Rename picker class to match new naming 2021-08-03 17:47:53 +09:00
Dean Herbert
2564c0c3df Rename GameType to MatchType and make enum instead of class 2021-08-03 14:46:31 +09:00
smoogipoo
2515785f93 Use room password to fill settings textbox 2021-07-19 20:03:32 +09:00
Dean Herbert
08c40938db Add support for updating a room's password 2021-07-12 15:49:19 +09:00
Dean Herbert
4fd6f2101c Add password textbox input 2021-07-12 15:49:19 +09:00
Dean Herbert
24f330e5c1 Avoid MatchSettingsOverlay base class potentially accessing an uninitialised field 2021-07-12 15:49:19 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
smoogipoo
d197a7f6f5 Rename multiplayer client classes 2021-05-20 15:39:45 +09:00
smoogipoo
3e802531d3 Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions 2021-01-09 10:15:20 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Bartłomiej Dach
db52255bbe Adjust tracker usages to match new API 2020-12-29 08:20:43 +01:00
Bartłomiej Dach
6dc0f6af50 Disable setting apply button for duration of operation 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
ed4b8482b6 Rename {Multiplayer -> OnlinePlay}Composite 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Bartłomiej Dach
e797e5ce7a Rename Multi directory to OnlinePlay 2020-12-25 16:50:02 +01:00