Dan Balasescu
79a8e60468
Resolve inspection
2021-11-23 17:55:04 +09:00
Dan Balasescu
a521d1b835
Wait for ready button to be enabled first
2021-11-23 17:09:38 +09:00
Dan Balasescu
6363833fb3
Revert unnecessary changes
2021-11-23 16:17:09 +09:00
Dan Balasescu
1f13669636
Don't poll while in room
...
Fixes timeout in `TestJoinRoomWithoutPassword`, because the 'server' returns
out-of-date data while the `MatchSubScreen` has possible not been entered
yet (and thus hasn't disabled polling itself yet).
Can be tested by adding a `Task.Delay(3000);` at the end of
the `MultiplayerClient.JoinRoom()` task.
2021-11-23 16:14:01 +09:00
Dan Balasescu
69a9fc9732
Fix a few more multiplayer test timeouts
...
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Dan Balasescu
7906ae2b1d
Update room immediately on join
2021-11-23 16:03:37 +09:00
Dan Balasescu
10bd7176e0
Fix potential test failure in TestSceneMultiplayerReadyButton
...
Couldn't exactly reproduce https://github.com/ppy/osu/runs/4294316800 ,
but I found a similar issue via:
```diff
diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
index 84b63a5733..29cac9b061 100644
--- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
+++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
@@ -3,6 +3,7 @@
using System;
using System.Linq;
+using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
@@ -81,6 +82,8 @@ private void load(GameHost host, AudioManager audio)
await Client.ToggleReady();
+ Thread.Sleep(1000);
+
readyClickOperation.Dispose();
});
}
```
2021-11-23 14:07:55 +09:00
Dan Balasescu
8c24d6eb76
Merge pull request #15752 from peppy/rename-debug-namespace
...
Rename `Debug` namespace to avoid collisions
2021-11-23 13:39:47 +09:00
Dean Herbert
feb983d5bd
Rename Debug
namespace to avoid collisions
2021-11-23 13:09:41 +09:00
Dan Balasescu
ae1ae45df1
Merge pull request #15734 from peppy/realm-beatmap-file-relation
...
Add helper property to access a realm beatmap's beatmap file
2021-11-23 11:13:59 +09:00
Dean Herbert
119ac19f86
Merge branch 'master' into realm-beatmap-file-relation
2021-11-23 10:20:22 +09:00
Dean Herbert
e580fc5abc
Merge pull request #15735 from peppy/remove-ruleset-info-inheritance
...
Remove subclassing of `RulesetInfo`
2021-11-23 10:18:32 +09:00
Bartłomiej Dach
1ec5dd2cdf
Merge branch 'master' into realm-beatmap-file-relation
2021-11-22 21:53:08 +01:00
Bartłomiej Dach
d9db3b9e78
Merge pull request #15736 from peppy/ruleset-use-short-name
...
Use `Ruleset`'s `ShortName` for mod caching purposes
2021-11-22 21:37:45 +01:00
Dan Balasescu
fba9e360a1
Merge branch 'master' into ruleset-use-short-name
2021-11-22 23:56:34 +09:00
Dan Balasescu
7ce5cb6162
Merge pull request #15739 from peppy/realm-migration-ordering
...
Fix realm applying migrations from one version too early
2021-11-22 23:52:50 +09:00
Dan Balasescu
29829cd29d
Merge pull request #15738 from peppy/preferred-ruleset-short-name
...
Store preferred ruleset to configuration using `ShortName` instead of `ID`
2021-11-22 23:51:47 +09:00
Dan Balasescu
743fe4cef3
Merge pull request #15737 from peppy/use-equality-comparison-beatmap-carousel-tests
...
Use `Equals` in carousel tests for better realm compatibility
2021-11-22 23:48:50 +09:00
Dean Herbert
6c36770eb3
Add back allowance for tests scenes using empty ShortName
2021-11-22 21:41:09 +09:00
Dean Herbert
361cb78880
Fix realm applying migrations from one version too early
2021-11-22 18:46:46 +09:00
Dean Herbert
f1926c6d27
Store preferred ruleset to configuration using ShortName
instead of ID
2021-11-22 17:45:31 +09:00
Dean Herbert
001f7c36f3
Use Equals
in carousel tests for better realm compatibility
2021-11-22 17:20:21 +09:00
Dean Herbert
377ba2673a
Use Ruleset
's ShortName
for mod caching purposes
2021-11-22 16:52:54 +09:00
Dean Herbert
1020fb7323
Merge pull request #15733 from smoogipoo/fix-queue-binding
...
Fix queue mode dropdown not updated on change
2021-11-22 16:46:22 +09:00
Dean Herbert
a8bc1ab052
Attempt to fix fody issues by ignoring new property
2021-11-22 16:45:55 +09:00
Dean Herbert
cb5b6911e6
Seal RulesetInfo
and remove virtual
methods
2021-11-22 16:39:26 +09:00
Dean Herbert
b9923e5396
Remove subclassing of RulesetInfo
2021-11-22 16:39:17 +09:00
Dean Herbert
1cdfa6d9a0
Add helper property to access a realm beatmap's beatmap file
2021-11-22 15:30:11 +09:00
Dean Herbert
ff13a98077
Reformat realm migrations list for legibility
2021-11-22 15:23:16 +09:00
Dan Balasescu
f64d20ed71
Fix APIRoom queue mode not updated on change
2021-11-22 13:46:01 +09:00
Dean Herbert
4dd86f8619
Merge pull request #15640 from smoogipoo/multi-queueing-modes
...
Add ability to change multiplayer queue modes
2021-11-22 13:02:14 +09:00
Dean Herbert
bbb3abbc61
Merge branch 'master' into multi-queueing-modes
2021-11-22 12:32:47 +09:00
Dean Herbert
3426492000
Merge pull request #15529 from bdach/beatmap-card/download-button
...
Implement behaviour of beatmap card download button
2021-11-22 11:54:53 +09:00
Dan Balasescu
f3ba62d2c2
Add xmldoc to serverSidePlaylist
2021-11-22 11:26:41 +09:00
Dan Balasescu
cad6d1d25d
Adjust test to match new logic
2021-11-22 11:20:19 +09:00
Dan Balasescu
10dc08a855
Store server-side playlist instead of mutating client-side version
2021-11-22 11:18:21 +09:00
Dan Balasescu
53dbbd6d64
Compare playlist item IDs instead in tests
2021-11-22 11:17:32 +09:00
Dan Balasescu
6420971660
Adjust test client with new queue-changing logic
2021-11-22 11:10:10 +09:00
Dan Balasescu
4b498c7bd6
Merge branch 'master' into multi-queueing-modes
2021-11-22 07:46:45 +09:00
Bartłomiej Dach
975744d26c
Remove no longer used [Cached]
attribute
2021-11-21 13:19:16 +01:00
Dean Herbert
c0962b1c4f
Merge branch 'master' into beatmap-card/download-button
2021-11-21 20:04:26 +09:00
Dean Herbert
0641d5dddd
Merge pull request #15707 from bdach/fix-working-beatmap-wrong-exception-type
...
Clean up cancellation handling in `WorkingBeatmap.GetPlayableBeatmap()`
2021-11-21 20:02:04 +09:00
Bartłomiej Dach
aaf3f3854e
Merge branch 'master' into fix-working-beatmap-wrong-exception-type
2021-11-21 11:32:29 +01:00
Bartłomiej Dach
bb8e8bc4f0
Use consistent type for mod collection in all overloads
2021-11-21 11:30:45 +01:00
Dean Herbert
8c72f4843d
Merge pull request #15684 from frenzibyte/fix-ios-online
...
Fix MessagePack workaround formatter potentially initializing on iOS
2021-11-21 16:02:08 +09:00
Dean Herbert
63642450a4
Merge branch 'master' into fix-working-beatmap-wrong-exception-type
2021-11-21 15:50:07 +09:00
Dan Balasescu
49de22ebba
Merge pull request #15711 from peppy/fix-skill-memory-leak
...
Stop persisting `Skill`s in `DifficultyAttributes`
2021-11-21 15:47:49 +09:00
Dan Balasescu
a06b361fe2
Merge pull request #15705 from bdach/fix-difficulty-cache-caching-zeroes
...
Fix zero star difficulty values being cached when diffcalc was interrupted
2021-11-21 15:45:29 +09:00
Salman Ahmed
af01b0ed48
BASE_DERIVED
-> BASE_TYPE_MAPPING
2021-11-21 06:30:14 +03:00
Dean Herbert
fd3e5d333e
Add xmldoc note about Skill
potentially being memory expensive
2021-11-21 12:15:32 +09:00