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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-05-29 03:59:54 +08:00
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41,104
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799
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76db87f9cb273ca92e7cf61fc7faef898d74712a
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5 Commits
Run
RecreatePieces
using
AddOnce
to avoid multiple unnecessary calls
Dean Herbert
·
2021-05-21 16:45:28 +09:00
6471ce902d
Apply same logic changes to
IsStrong
status
Dean Herbert
·
2021-05-21 16:15:27 +09:00
7bc8a4bb5f
Adjust top-level hitobjects to support nested pooling
Bartłomiej Dach
·
2020-12-20 17:57:19 +01:00
0c5333bd58
Prepare strongable DHO for HO application
Bartłomiej Dach
·
2020-12-20 15:42:24 +01:00
7b350fc8e5
Rename DrawableTaikoStrong{-> able}HitObject
Bartłomiej Dach
·
2020-12-14 21:47:31 +01:00
512549b4ea