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Commit Graph

68 Commits

Author SHA1 Message Date
Hanamuke
7d3380db66 Fixed comment. Created static CatchArea.GetCatcheWidth method 2018-09-13 17:01:33 +02:00
Hanamuke
a3c3bfb1a8 Fixes hyperdash computation (for nested objects) 2018-09-12 19:48:35 +02:00
smoogipoo
31f324945e Implement combo offsets 2018-08-15 11:47:31 +09:00
frankhjwx
44fd4b95bd We need DistanceToHyperDash for star rating calculation 2018-05-21 09:58:46 +08:00
smoogipoo
97a523584d Make HitWindows not return null by default 2018-05-11 15:52:51 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
78a8f60b39 IHasComboIndex -> IHasComboInformation 2018-03-22 12:35:17 +09:00
Dean Herbert
cb3d0db555 Move combo colours completely out of HitObjects 2018-03-20 15:50:12 +09:00
Dan Balasescu
9c602f8770
Merge branch 'master' into drawable-fruit-improvements 2018-01-09 22:06:16 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
5bd489863c Rename enum 2018-01-04 18:20:23 +09:00
Dean Herbert
9bde8d3da1 Move combo colouring to test case 2018-01-03 20:52:01 +09:00
Dean Herbert
921ca6956d Improve fruit visuals 2018-01-03 18:26:54 +09:00
Dean Herbert
02131d75d4 Let fruits know what index they are in the beatmap to draw a visual representation 2018-01-03 16:31:57 +09:00
smoogipoo
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
Dean Herbert
51cae24a26 Add basic hyperdash movement
Doesn't restrict direction yet. Also improves readability of fruit catch detection.
2017-12-01 19:33:13 +09:00
Dean Herbert
881745d756 Initial implementation of hyperdash calculation 2017-12-01 17:59:36 +09:00
Dean Herbert
8f3fd7092e CatchBaseHit -> CatchHitObject
Also moves default scale to CatchHitObject.
2017-11-28 18:37:41 +09:00