Dan Balasescu
0ef1459f4b
Merge pull request #10621 from peppy/hud-momentary-visibility
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Add momentary HUD toggle
2020-10-30 15:40:54 +09:00
Dan Balasescu
fb6c88d39f
Merge pull request #10620 from peppy/tracked-hud-visibility-settings
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Change shift-tab to cycle between available HUD visibility modes
2020-10-30 15:40:39 +09:00
Dean Herbert
0f997386ae
Fix direction and IsRunning not updating on first frame after becoming valid
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The parent clock will not unpause until WaitingForFrames becomes false,
so I've moved the set of that before we start to propagate its values
across. Doesn't fix any visible issue but should make propagation one
game loop faster.
2020-10-30 15:26:23 +09:00
Dean Herbert
326fd03525
Fix loop not exiting after first valid frame
2020-10-30 15:25:53 +09:00
Dan Balasescu
b14291a312
Merge branch 'master' into tracked-hud-visibility-settings
2020-10-30 14:58:45 +09:00
Dean Herbert
984a243eff
Add skinnable test scene for HUD overlay
2020-10-30 14:24:16 +09:00
Dan Balasescu
8be16bd4ed
Merge pull request #10370 from peppy/fix-test-beatmap-virtual-clock
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Ensure virtual track time is long enough for test beatmaps
2020-10-30 14:23:06 +09:00
Dan Balasescu
45b8af5391
Merge pull request #10614 from peppy/results-screen-animate-once
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Only play results panel animation once (and only for the local user)
2020-10-30 14:21:05 +09:00
Dean Herbert
bd7871d9f5
Update test scene to be non-skinnable (and add test covering momentary display)
2020-10-30 14:20:00 +09:00
Dean Herbert
8928aa6d92
Add key binding to show HUD while held
2020-10-30 14:19:40 +09:00
Dean Herbert
53bd31c69e
Commit missing test pieces
2020-10-30 14:00:07 +09:00
Dean Herbert
b4eda65383
Commit missing pieces
2020-10-30 13:53:51 +09:00
Dean Herbert
c72017a7db
Remove "hide during breaks" option
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Probably wouldn't be used anyway.
2020-10-30 13:49:45 +09:00
Dean Herbert
f58f8e0f93
Update resources
2020-10-30 13:46:54 +09:00
Dean Herbert
9bb86ccb83
Change shift-tab to cycle available HUD visibility modes
2020-10-30 13:09:22 +09:00
Dean Herbert
18f92818da
Show current HUD visibility mode as a tracked setting
2020-10-30 13:09:13 +09:00
Dean Herbert
46d89d55f4
Add note about ScheduleAfterChildren requirement
2020-10-30 12:47:04 +09:00
Dean Herbert
8e6c803900
Avoid running full updateClock loop when waiting on frames
2020-10-30 12:39:11 +09:00
Dean Herbert
8dbaca341e
Merge branch 'sample-lookup-improvements' into results-screen-applause
2020-10-30 12:28:48 +09:00
Dean Herbert
b906736b85
Remove redundant initialisation
2020-10-30 12:28:40 +09:00
Dean Herbert
823230f06a
Merge branch 'sample-lookup-improvements' into results-screen-applause
2020-10-30 12:17:36 +09:00
Dean Herbert
fed4accfea
Update tests to refect new mappings
2020-10-30 12:12:30 +09:00
Dean Herbert
2ec2749cb4
Fix taiko lookup logic
2020-10-30 11:59:41 +09:00
Dean Herbert
2ea4aa0a37
Fix incorrect specification on some sample lookups
2020-10-30 11:59:41 +09:00
Dean Herbert
d319b27b3d
Run sample lookup logic through getFallbackNames
2020-10-30 11:59:41 +09:00
Dean Herbert
0b28cca7e6
Don't force Gameplay prefix on all skin sample lookups
2020-10-30 11:59:40 +09:00
Dean Herbert
c9a85587fb
Allow SampleInfo to specify fallback sample lookup names
2020-10-30 11:59:29 +09:00
Dean Herbert
0c1d12460f
Remove unused parameter
2020-10-30 10:30:11 +09:00
Max Hübner
fb1e09b3e7
Load seasonal backgrounds according to setting
2020-10-29 18:04:48 +01:00
Max Hübner
d9846fad37
Remove fallback texture parameter
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When there isn't a seasonal event, we don't want to fall back to the basic background here, but rather to the user selected background source.
2020-10-29 18:03:36 +01:00
Max Hübner
34371b8888
Show next Background on showSeasonalBackgrounds.ValueChanged
2020-10-29 17:44:23 +01:00
Max Hübner
bf4d99dfe7
Load SeasonalBackgroundLoader asynchronously
2020-10-29 17:43:10 +01:00
Max Hübner
907e1921c7
Make SeasonalBackgroundLoader read from SessionStatics
2020-10-29 17:31:42 +01:00
Max Hübner
76c0a790b4
Add separate Seasonal Backgrounds setting (Always, Sometimes, Never)
2020-10-29 17:28:04 +01:00
Dean Herbert
87be7d162b
Merge branch 'master' into spectator-replay-watcher
2020-10-30 00:25:17 +09:00
Max Hübner
b189e0b7cf
Revert "Load SeasonalBackgroundLoader asynchronously"
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This reverts commit 81ebcd8796
.
2020-10-29 16:01:22 +01:00
Dean Herbert
05fecc340b
Merge pull request #10613 from peppy/update-framework
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Update framework
2020-10-29 23:26:15 +09:00
Max Hübner
7d523fee28
Revert "Set BackgroundSource.Seasonal as default setting"
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This reverts commit cdb2d23578
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2020-10-29 14:31:07 +01:00
Max Hübner
0c540537c9
Revert "Add BackgroundSource.Seasonal"
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This reverts commit 2871001cc2
.
2020-10-29 14:30:50 +01:00
Dean Herbert
1c353b4745
Update framework
2020-10-29 20:38:28 +09:00
Dean Herbert
17ea06f793
Merge branch 'results-screen-animate-once' into results-screen-applause
2020-10-29 20:23:25 +09:00
Dean Herbert
7be4dfabd8
Revert "Update namespace references"
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This reverts commit d69d78ab5d
.
2020-10-29 20:23:15 +09:00
Dean Herbert
404885af89
Merge branch 'results-screen-animate-once' into results-screen-applause
2020-10-29 18:52:54 +09:00
Dean Herbert
3491dea9e2
Fix scroll logic running before children may be alive in flow
2020-10-29 18:51:54 +09:00
Dean Herbert
d69d78ab5d
Update namespace references
2020-10-29 18:45:18 +09:00
Dean Herbert
f1b8a8f7f5
Remove unused using
2020-10-29 18:16:04 +09:00
Dean Herbert
335d150a13
Fix aim time being mutated inside update loop
2020-10-29 18:11:50 +09:00
Dean Herbert
4dec46b33e
Attempt to fix in a less destructive way for now
2020-10-29 17:52:58 +09:00
Dean Herbert
7bef695072
Merge branch 'master' into fix-test-beatmap-virtual-clock
2020-10-29 17:51:15 +09:00
Dean Herbert
ac071ec51a
Merge branch 'results-screen-animate-once' into results-screen-applause
2020-10-29 17:15:18 +09:00