Dean Herbert
43f417b53a
Add and consume IKeyBindingStore interface
2021-01-11 15:52:49 +09:00
Dean Herbert
a6e5c6a62a
Add cancel/clear buttons in place of instructional text
2019-06-21 13:50:05 +09:00
Dean Herbert
7553e2da25
Fix incorrect DI reference and update naming of SettingsOverlay classes
2019-05-14 10:45:05 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
af499df6dd
Make a base OsuButton class to handle default samples
2017-11-26 17:17:48 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Shane Woolcock
98044a17d3
Fix misaligned settings buttons
2017-10-21 13:16:06 +10:30
Dean Herbert
9ee6d1e3f9
Correct and simplify KeyBindingStore
2017-10-16 18:42:49 +09:00
smoogipoo
b178be21d1
Let's not rename columns yet
2017-10-14 14:30:58 +09:00
TocoToucan
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
Dean Herbert
c99ed6fd44
Add reset button
...
Also fixes a regression causing multiple rows to be displayed for a single action
2017-08-23 19:26:49 +09:00
Dean Herbert
efdd5eb152
Fix global key bindings being fetched with a non-null variant
2017-08-23 16:10:31 +09:00
smoogipooo
c1860f2ce2
Make KeyBindingOverlay support variants as settings sub sections.
2017-08-23 12:49:30 +09:00