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h1or4dme8
/
osu-lazer
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2026-05-15 21:03:13 +08:00
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19,824
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4
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791
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6539c6da170a3202fbb2818ec96b184e3a97a5ea
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11 Commits
Trim whitespace
smoogipoo
·
2019-05-10 18:48:39 +09:00
3fe61c4a7e
Merge branch 'master' into progress-bar-show-seek
Dean Herbert
·
2019-05-10 17:27:49 +09:00
a44296a6db
Use FrameStabilityClock to denote current position on song progress
Dean Herbert
·
2019-05-09 18:09:26 +09:00
9248e6290c
Allow custom MaxCatchUpFrames to be specified
Also adjusts the default to allow for smoother seeking.
Dean Herbert
·
2019-05-09 16:39:03 +09:00
3bcfc86b9c
Pass GameplayStartTime to FrameStabilityContainer to allow bypassing prior to start
Dean Herbert
·
2019-05-09 16:39:03 +09:00
66594b7a1b
Ensure FrameStabilityContainer's ElapsedTime is zero on initial seek
Dean Herbert
·
2019-04-24 15:25:53 +09:00
60328cf1fb
Fix FrameStabilityContainer performing frame-stable seeks
Dean Herbert
·
2019-04-24 15:25:52 +09:00
80e1568e97
Fix replay rewinding not respecting 60fps playback
smoogipoo
·
2019-04-16 17:47:00 +09:00
ac2eabc9bf
Don't update gameplay loop while paused
Dean Herbert
·
2019-03-26 13:36:17 +09:00
b4d785c76c
Remove regions
Dean Herbert
·
2019-03-18 10:48:44 +09:00
9ca4d9d4d1
Split RulesetInputManager out to FrameStabilityContainer
Dean Herbert
·
2019-03-17 13:30:52 +09:00
771d676ba1