# Conflicts: # osu.Desktop.VisualTests/Tests/TestCaseResults.cs # osu.Game/Screens/Ranking/ResultModeButton.cs # osu.Game/Screens/Ranking/Results.cs
When dragging music controller we divide by the dragged distance. When dragging to the origin of the drag this resulted in NaN. Now, we check for this and use 0 in this case.
Note that this is a very naive approach and will result in file access exceptions. This will be fixed in a further commit.
Overlay improvements