Ryan Zmuda
6478bed431
Revert "forgot to remove something... sorry"
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This reverts commit a780a8bbd8
.
2020-11-29 23:14:43 -05:00
Ryan Zmuda
a780a8bbd8
forgot to remove something... sorry
2020-11-29 21:52:58 -05:00
Ryan Zmuda
3994cf082d
add keybind for in game overlay
2020-11-29 20:59:02 -05:00
Dan Balasescu
2bbb387208
Merge pull request #10980 from peppy/fix-taiko-barlines-selectable
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Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object
2020-11-30 10:40:47 +09:00
Bartłomiej Dach
aea964965d
Merge branch 'master' into fix-taiko-barlines-selectable
2020-11-29 23:17:24 +01:00
Bartłomiej Dach
3e5a6981b9
Merge pull request #10984 from peppy/fix-editor-unnecessary-object-updates
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Avoid updating hitobjects unnecessarily for start time changes
2020-11-29 22:06:26 +01:00
Bartłomiej Dach
4057ca0a57
Merge branch 'master' into fix-editor-unnecessary-object-updates
2020-11-29 21:34:17 +01:00
Bartłomiej Dach
57c504d729
Merge pull request #10985 from peppy/fix-editor-disappearing-objects
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Remove unnecessary schedule logic from Apply's local updateState call
2020-11-29 21:33:27 +01:00
Bartłomiej Dach
065acd1997
Merge branch 'master' into fix-editor-disappearing-objects
2020-11-29 20:53:46 +01:00
Bartłomiej Dach
ffa02ced69
Merge pull request #10982 from peppy/reduce-slider-ball-opacity
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Reduce the opacity of the default skin slider ball
2020-11-29 20:52:41 +01:00
Bartłomiej Dach
d1ed612362
Merge branch 'master' into reduce-slider-ball-opacity
2020-11-29 20:18:06 +01:00
Dean Herbert
18bb0cb45b
Remove unnecessary schedule logic from Apply's local updateState call
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There were cases in the editor where rewinding of transforms would
leave the `DrawableHitObject` in a non-`IsPresent` state, resulting in
this scheduled logic never running.
This would in turn cause ghost hitobjects, which disappear under certain
circumstances.
Reproduction:
- Open editor to empty beatmap
- Place single hitcircle at current point in time
- Drag editor timeline backwards to seek before zero, and wait for
return to zero
- Select hitcircle in playfield
- Drag hitcircle to right in timeline, triggering a start time change
2020-11-27 16:32:05 +09:00
Dean Herbert
7edbba58f7
Avoid updating hitobjects unnecessarily for start time changes
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This was firing regardless of whether the start time was changed, such
as where beat snap provided the same time the object already has.
The case where a change actually occurs is already handled by
EditorBeatmap (see `startTimeBindables`), so it turns out this local
handling is not required at all.
2020-11-27 16:31:06 +09:00
Dean Herbert
c0c197501e
Merge pull request #10981 from peppy/update-framework
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Update framework
2020-11-27 15:50:36 +09:00
Dean Herbert
1246c8ba5f
Reduce the opacity of the default skin slider ball
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Previous value was [hitting pure white on some brighter combo
colours](https://github.com/ppy/osu/issues/10910#issuecomment-734354812 ).
2020-11-27 15:22:29 +09:00
Dean Herbert
b9b8857988
Update framework
2020-11-27 15:11:07 +09:00
Dean Herbert
f29aa9c4fc
Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object
2020-11-27 14:35:12 +09:00
Dan Balasescu
60b6b56c04
Merge pull request #10977 from ekrctb/on-apply-arg
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Remove hitObject argument from DHO.OnApply and OnFree
2020-11-27 11:01:23 +09:00
ekrctb
fe85b7d482
Remove unused import
2020-11-27 10:18:00 +09:00
ekrctb
57454bbb1c
Remove hitObject argument from OnApply and OnFree
2020-11-27 10:13:05 +09:00
Dean Herbert
5a393b153b
Merge pull request #10952 from peppy/replay-pausing-support
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Add ability to pause/resume replay playback
2020-11-27 02:26:23 +09:00
Dean Herbert
b1864670a2
Merge pull request #10961 from smoogipoo/better-dho-rewind
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Rewind pooled DHOs into better states
2020-11-27 00:42:58 +09:00
Dan Balasescu
220657c2cc
Merge branch 'master' into replay-pausing-support
2020-11-27 00:09:40 +09:00
Dan Balasescu
882fcdb13a
Merge pull request #10975 from peppy/standardise-binding-description-case
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Standardise binding description case to sentence casing
2020-11-26 23:54:13 +09:00
smoogipoo
aa4da2a5f8
Add xmldoc on State
2020-11-26 23:42:05 +09:00
Dean Herbert
1e79cb498b
Standardise binding description case to sentence casing
2020-11-26 20:07:16 +09:00
Dean Herbert
3346c06aca
Rename variable/text to be more verbose as to toggle purpose
2020-11-26 20:04:44 +09:00
Dean Herbert
741902f1b3
Merge pull request #10971 from smoogipoo/fix-timeline-combo-colour
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Fix timeline blueprints sometimes not receiving combo colours
2020-11-26 19:47:21 +09:00
Dan Balasescu
e53f4c6589
Merge pull request #10954 from peppy/editor-multiple-object-positional-snap
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Make all objects in selection candidates for spatial snapping
2020-11-26 18:16:31 +09:00
smoogipoo
e53f849aa0
Completely separate combo colours from DHOs
2020-11-26 18:14:25 +09:00
smoogipoo
f562854feb
Fix timeline objects sometimes not receiving combo colours
2020-11-26 17:22:22 +09:00
Dan Balasescu
aad6cf4ad3
Merge branch 'master' into editor-multiple-object-positional-snap
2020-11-26 17:06:47 +09:00
Dan Balasescu
857417c6e9
Merge pull request #10970 from ekrctb/refactor-fruit-pieces
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Refactor common code of border piece of fruits
2020-11-26 16:02:04 +09:00
Dan Balasescu
a0e47ae13f
Merge pull request #10960 from peppy/fix-editor-volume-adjust
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Fix volume not being adjustable in the editor using alt-scroll
2020-11-26 15:37:57 +09:00
ekrctb
cafe8cf7fa
Refactor border of fruits to classes
2020-11-26 15:24:32 +09:00
ekrctb
8a73b335f3
Move catch piece files
2020-11-26 15:24:32 +09:00
ekrctb
5889b74eba
Merge pull request #10956 from ekrctb/palpable-catch-hit-object
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Move some members from `CatchHitObject` to `PalpableCatchHitObject` to make it more specific
2020-11-26 15:18:05 +09:00
ekrctb
047a02b863
Merge branch 'master' into palpable-catch-hit-object
2020-11-26 14:35:27 +09:00
Dan Balasescu
19367ae22c
Merge pull request #10966 from ekrctb/catch-relax-test
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Workaround TestSceneCatchModRelax flaky failure
2020-11-26 13:53:56 +09:00
ekrctb
9131546876
Workaround TestSceneCatchModRelax failure
2020-11-26 13:04:19 +09:00
ekrctb
c99d34d140
Merge branch 'master' into palpable-catch-hit-object
2020-11-26 12:24:57 +09:00
smoogipoo
c744db1b57
Rewind pooled DHOs into better states
2020-11-26 00:42:25 +09:00
Dean Herbert
740b9fb3a0
Update test to cover non-ordered selection
2020-11-25 17:33:21 +09:00
Dean Herbert
0ddeff648d
Fix incorrect index lookup on non-ordered selections
2020-11-25 17:25:54 +09:00
Dean Herbert
d4c6d6275e
Fix volume not being adjustable in the editor using alt-scroll
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We do this in other places so I think it's fine to handle like this for
now (until we come up with a better global solution).
Closes #10958 .
2020-11-25 16:46:22 +09:00
ekrctb
323533d945
Add hiding Palpable HitObject property
2020-11-25 08:07:59 +09:00
ekrctb
6e55eb2090
Fix and add comments
2020-11-25 08:00:11 +09:00
ekrctb
3c3229ac4b
Remove redundant StaysOnPlate
2020-11-25 07:59:45 +09:00
ekrctb
ab7251d742
Move members to PalpableCatchHitObject
2020-11-24 19:57:37 +09:00
Dan Balasescu
dcfd9517b7
Merge pull request #10924 from ekrctb/on-drawable-hitobject-added
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Add method of initialising a `DrawableHitObject` from `Playfield` regardless of pooling
2020-11-24 19:50:32 +09:00