smoogipoo
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31f324945e
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Implement combo offsets
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2018-08-15 11:47:31 +09:00 |
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frankhjwx
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44fd4b95bd
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We need DistanceToHyperDash for star rating calculation
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2018-05-21 09:58:46 +08:00 |
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smoogipoo
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97a523584d
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Make HitWindows not return null by default
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2018-05-11 15:52:51 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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78a8f60b39
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IHasComboIndex -> IHasComboInformation
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2018-03-22 12:35:17 +09:00 |
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Dean Herbert
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cb3d0db555
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Move combo colours completely out of HitObjects
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2018-03-20 15:50:12 +09:00 |
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Dan Balasescu
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9c602f8770
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Merge branch 'master' into drawable-fruit-improvements
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2018-01-09 22:06:16 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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Dean Herbert
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5bd489863c
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Rename enum
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2018-01-04 18:20:23 +09:00 |
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Dean Herbert
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9bde8d3da1
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Move combo colouring to test case
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2018-01-03 20:52:01 +09:00 |
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Dean Herbert
|
921ca6956d
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Improve fruit visuals
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2018-01-03 18:26:54 +09:00 |
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Dean Herbert
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02131d75d4
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Let fruits know what index they are in the beatmap to draw a visual representation
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2018-01-03 16:31:57 +09:00 |
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smoogipoo
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6a29f6020a
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Make HitObjects construct nested hit objects
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2017-12-22 21:42:54 +09:00 |
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Dean Herbert
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51cae24a26
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Add basic hyperdash movement
Doesn't restrict direction yet. Also improves readability of fruit catch detection.
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2017-12-01 19:33:13 +09:00 |
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Dean Herbert
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881745d756
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Initial implementation of hyperdash calculation
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2017-12-01 17:59:36 +09:00 |
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Dean Herbert
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8f3fd7092e
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CatchBaseHit -> CatchHitObject
Also moves default scale to CatchHitObject.
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2017-11-28 18:37:41 +09:00 |
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