Even though this is a completely local operation in this case, there's still a level of asynchronous operation which was recent introduced with the score ordering: https://github.com/ppy/osu/blob/853cf6feaa165e833ecb7ca18c6cdffe8ca6e005/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs#L159 This means there is a brief period where the `Scores` property is null, after `Reset()` is called in the re-fetch procedure.
Add `ILive<T>` and use as return type of `Import` methods
BeatmapInfo Beatmap
ILive
TestSceneDeleteLocalScore
IStorageResourceProvider