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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs
2019-12-20 12:00:10 -08:00

197 lines
6.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Leaderboards;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
using osu.Game.Scoring;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneDeleteLocalScore : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Placeholder),
typeof(MessagePlaceholder),
typeof(RetrievalFailurePlaceholder),
typeof(UserTopScoreContainer),
typeof(Leaderboard<BeatmapLeaderboardScope, ScoreInfo>),
typeof(LeaderboardScore),
};
private readonly FailableLeaderboard leaderboard;
private readonly DialogOverlay dialogOverlay;
public TestSceneDeleteLocalScore()
{
Add(dialogOverlay = new DialogOverlay
{
Depth = -1
});
leaderboard = new FailableLeaderboard
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(550f, 450f),
Scope = BeatmapLeaderboardScope.Local,
Beatmap = new BeatmapInfo
{
ID = 1,
Metadata = new BeatmapMetadata
{
ID = 1,
Title = "TestSong",
Artist = "TestArtist",
Author = new User
{
Username = "TestAuthor"
},
},
Version = "Insane"
},
};
AddStep("Insert Local Scores", reset);
}
private void reset()
{
leaderboard.InitialLoad = true;
leaderboard.RefreshScores();
}
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(dialogOverlay);
Add(leaderboard);
}
private class FailableLeaderboard : BeatmapLeaderboard
{
private List<ScoreInfo> scoreList;
private Random rnd;
public bool InitialLoad;
public void DeleteScore(ScoreInfo score)
{
scoreList.Remove(score);
RefreshScores();
}
public FailableLeaderboard()
{
InitialLoad = true;
}
public void SetRetrievalState(PlaceholderState state)
{
PlaceholderState = state;
}
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
{
if (InitialLoad)
{
rnd = new Random();
scoreList = Enumerable.Range(1, 50).Select(createScore).ToList();
Scores = scoreList.OrderByDescending(s => s.TotalScore).ToArray();
InitialLoad = false;
}
else
{
Scores = scoreList.OrderByDescending(s => s.TotalScore).ToArray();
}
return null;
}
private ScoreInfo createScore(int id) => new ScoreInfo
{
ID = id,
Accuracy = rnd.NextDouble(),
PP = rnd.Next(1, 1000000),
TotalScore = rnd.Next(1, 1000000),
MaxCombo = rnd.Next(1, 1000),
Rank = ScoreRank.XH,
User = new User { Username = "TestUser" },
};
protected override LeaderboardScore CreateDrawableScore(ScoreInfo model, int index)
{
model.Beatmap = Beatmap;
return new TestLeaderboardScore(model, index, this, IsOnlineScope);
}
}
private class TestLeaderboardScore : LeaderboardScore
{
private DialogOverlay dialogOverlay;
private readonly FailableLeaderboard leaderboard;
public TestLeaderboardScore(ScoreInfo score, int rank, FailableLeaderboard leaderboard, bool allowHighlight = true)
: base(score, rank, allowHighlight)
{
this.leaderboard = leaderboard;
}
protected override void DeleteLocalScore(ScoreInfo score)
{
dialogOverlay?.Push(new TestLocalScoreDeleteDialog(score, leaderboard));
}
[BackgroundDependencyLoader]
private void load(DialogOverlay dialogOverlay)
{
this.dialogOverlay = dialogOverlay;
}
}
private class TestLocalScoreDeleteDialog : PopupDialog
{
public TestLocalScoreDeleteDialog(ScoreInfo score, FailableLeaderboard leaderboard)
{
Debug.Assert(score != null);
string accuracy = string.Format(score.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", score.Accuracy);
BodyText = $@"{score.User}'s {accuracy} {score.Rank} Rank on {score.Beatmap}";
Icon = FontAwesome.Solid.Eraser;
HeaderText = @"Deleting this local score. Are you sure?";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes. Please.",
Action = () => leaderboard.DeleteScore(score)
},
new PopupDialogCancelButton
{
Text = @"No, I'm still attached.",
},
};
}
}
}
}