Dean Herbert
edecd2ee25
Merge branch 'master' into middle-click-replay-pause
2023-02-02 15:25:51 +09:00
Bartłomiej Dach
06aa3f7798
Rename Stop{SampleAndRemoveFilters -> }()
...
Now that just one method for stopping samples is left, let's just
repurpose st as the general "stop global effects" method rather than
have it there with a hyperspecific name. It also has good symmetry, as
there already was a `Start()` method in the class.
2023-01-22 09:29:22 +01:00
Bartłomiej Dach
0edfd24410
Remove unnecessary sample stop in Restart()
...
It is unnecessary, as a successful restart will exit the current player
screen, and `OnExiting()` has another `StopSampleAndRemoveFilters()`
call, which means that in the restart flow the sample was actually
getting stopped twice.
Standard exit flow is fine, it only stopped the sample once.
2023-01-22 09:24:12 +01:00
Matheus Filipe dos Santos Reinert
5b1a23c697
Replace RemoveFilters call with StopSampleAndRemoveFilters
2023-01-22 01:44:16 -03:00
Matheus Filipe dos Santos Reinert
a746cbc6ed
Fix failSample still playing after player left FailOverlay
2023-01-22 01:14:33 -03:00
Dean Herbert
04705504c5
Move cache to more appropriate location
2023-01-18 17:19:57 +09:00
Dean Herbert
7d0388c55c
Cache IFrameStableClock
in Player
for easier access
...
Allows directly referencing rather than going through `DrawableRuleset`.
Helps with testing and implementation of the new song progress display
(#22144 ).
2023-01-18 16:31:58 +09:00
Joseph Madamba
d79ee29f29
Make replays pause with middle mouse button instead of exiting
2023-01-01 21:01:12 -08:00
Bartłomiej Dach
01cf96e240
Only show global rankings on results screen when progressing from gameplay
2022-12-26 23:35:45 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Salman Ahmed
4bf4938b72
Keep cursor hiding feature to gameplay screens for now
2022-10-20 03:44:58 +03:00
Dean Herbert
d2d589a156
Expose HUD state via Player
2022-10-12 15:11:52 +09:00
Salman Ahmed
a810afafb3
Reschedule results display delegate to avoid potential softlocks in the future
2022-10-02 15:37:56 +03:00
Salman Ahmed
59728b0ccb
Fix results display delegate potentially cancelled while not exiting
2022-10-02 15:30:06 +03:00
Dean Herbert
46db3ad96d
Move implementation to individual classes
2022-09-20 00:06:02 +09:00
Dean Herbert
4c4fdfd153
Provide scores directly to Player
instance rather than relying on DI
2022-09-16 18:15:17 +09:00
Dean Herbert
678eec1c67
Move LeaderboardFlow
to HUDOverlay
to share positioning logic
2022-09-13 18:45:11 +09:00
Dean Herbert
5894d2f0bc
Ensure gameplay leaderboard hides with rest of HUD when it should
2022-09-13 18:45:11 +09:00
Dean Herbert
d251c0b2ac
Move leaderboard implementation to Player
itself
2022-09-13 18:00:21 +09:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps
2022-09-08 23:00:36 +09:00
Dan Balasescu
b559d4ecdf
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
Dean Herbert
fa15502384
Move full track adjustment flow inside MasterGameplayClockContainer
2022-09-07 19:12:16 +09:00
Dean Herbert
75d0deef72
Apply proposed changes to remove inheritance from MasterGameplayClockContainer
2022-09-07 17:49:05 +09:00
Dean Herbert
7084aeee05
Add method flow to reset applied adjustments
2022-09-05 23:22:38 +09:00
Dean Herbert
7337d4c1aa
Merge branch 'master' into kps
2022-08-31 15:41:42 +09:00
Dan Balasescu
cf6bb3b030
Merge pull request #19958 from peppy/fix-fail-freq-stuck
...
Ensure fail animation sequence isn't run after the player exit sequence has started
2022-08-27 00:58:41 +09:00
Dean Herbert
8f4a953d11
Ensure fail animation sequence isn't run after the player exit sequence has started
2022-08-25 14:26:42 +09:00
Dean Herbert
af2e82d7d5
Move operation of setting GameplayClockContainer.StartTime
to Reset
call
2022-08-22 14:11:06 +09:00
Dean Herbert
da407aa827
Merge branch 'master' into kps
2022-08-20 15:24:58 +09:00
Dean Herbert
63819648df
Fix up flow of actual skip operation
2022-08-16 14:40:02 +09:00
Dean Herbert
6761f869f9
Modify flow to avoid weird bindable and value resetting
2022-08-16 14:17:35 +09:00
Dean Herbert
c9baadcf88
Merge branch 'master' into improve_retry_behaviour
2022-08-16 13:06:04 +09:00
Dean Herbert
f81c7644b4
Make GameplayClockContainer
also an IGameplayClock
and expose to remaining tests
2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
Ryuki
d5f10cbb9d
Revert 787dee24
and initialize calculator in HUDOverlay
2022-08-14 18:53:00 +02:00
Ryuki
787dee249d
Move KeysPerSecondCalculator
instantiation from HUDOverlay
to Player
...
This prevents messing with *future* Skin (de)serialization
2022-08-11 10:37:16 +02:00
Dean Herbert
a5081826b7
Handle cancellation at more points during Player
initialisation
...
As discussed in discord, this will help avoid null references during
cancellation which can otherwise be quite confusing to debug.
2022-08-09 23:25:19 +09:00
BlauFx
0afa3a5ec8
Fix xml doc
2022-08-08 21:20:09 +02:00
BlauFx
f6e65cf1af
Improve implementation
2022-08-08 20:53:05 +02:00
BlauFx
cd68134565
Call skip method directly
2022-08-08 13:10:28 +02:00
BlauFx
09230304a4
Improve implementation
2022-08-07 13:20:29 +02:00
Ryuki
b2557a8d2d
Refactor KPS
...
- Remove '#nullable disable' in KeysPerSecondCalculator and
KeysPerSecondCounter
- Remove KeysPerSecondCalculator IDisposable implementation
- Make KeysPerSecondCalculator static instance initialized once by
KeysPerSecondCounters
- Auto transfer dependencies from KeysPerSecondCounter to
KeysPerSecondCalculator using Resolved properties
- Add internal reset logic to KeysPerSecondCalculator and make it
independent from Player
- Use GameplayClock.TrueGameplayRate to get real-time rate. If 0 then it
defaults to the last non 0 rate if no such mod is enabled
2022-08-07 00:53:00 +02:00
BlauFx
fa6d55b5b5
Remove redundant lambda signature parentheses
2022-08-06 18:47:11 +02:00
BlauFx
0d418559bc
Skip song intro only in case of a quick restart
2022-08-06 17:02:45 +02:00
BlauFx
445f921756
Move IsSkippable event into load method
2022-08-05 23:21:03 +02:00
BlauFx
99e07aa09a
Skip intro if the map gets restarted
2022-08-05 23:01:52 +02:00
Ryuki
0886137e39
Prevent KeysPerSecondCounter from NRE when no instance is initialized
2022-08-05 21:03:00 +02:00
Ryuki
42d1bdfc95
Move KPS calculation to a standalone class
2022-08-05 04:17:01 +02:00
Ryuki
89855cc1d6
Change KPS Counter implementation base and add better replay integration
...
The counter implementaiton is now list based, and will not invalidate
previous hits by removing them but by testing if they are within the 1
second span, allowing better integration with replays and spectators.
2022-07-31 01:29:57 +02:00
Dan Balasescu
ce694123eb
Move spectator begin/end playing to SubmittingPlayer
2022-07-28 20:44:04 +09:00