ekrctb
3278a1d7d8
Standardize osu!catch coordinate system
...
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)
This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
Dean Herbert
1733519c3a
Split out CatcherArea nested classes and reorder methods
2020-03-13 12:59:30 +09:00
smoogipoo
5c051027e7
Fix different offset being applied from stable
2020-03-11 18:43:08 +09:00
smoogipoo
919410c627
Remove always-false condition
2020-03-11 18:39:50 +09:00
smoogipoo
f8e7579f45
Fix juice stream position reset not ever being applied
2020-03-11 18:38:05 +09:00
smoogipoo
5b03b3e363
Fix hyperdashes not recalculated with HR application
2020-03-11 18:36:37 +09:00
Dean Herbert
1938dd04cf
Fix indices in beatmap not being transferred to children (and being off by one)
2020-02-19 16:43:17 +09:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
e9b8cbb516
Apply other styles.
2019-11-11 20:27:04 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
smoogipoo
8a1d690011
Reset tick offsets
2019-08-01 14:57:54 +09:00
smoogipoo
423857f403
Fix inverted offset
2019-08-01 14:57:07 +09:00
smoogipoo
38a2b9d92b
Fix multiple invocations by using a separate variable
2019-08-01 13:33:00 +09:00
smoogipoo
fdc6a3958d
Make catch HR properly utilise the RNG
2019-08-01 13:10:20 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
HoLLy
679d30d08a
Fix comment mentioning 4 frames instead of 1/4
2019-03-03 11:21:39 +00:00
HoLLy
5ff47924ab
Add missing grace time in hyperdash calculation
2019-03-02 14:06:53 +01:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Hanamuke
7e07a07c01
Fix HitObjects being out of order because of nested objects
2018-09-13 17:15:46 +02:00
Hanamuke
7d3380db66
Fixed comment. Created static CatchArea.GetCatcheWidth method
2018-09-13 17:01:33 +02:00
Hanamuke
a3c3bfb1a8
Fixes hyperdash computation (for nested objects)
2018-09-12 19:48:35 +02:00
Dean Herbert
812929fa05
Merge remote-tracking branch 'upstream/master' into smoogipoo-beatmap-preprocess
2018-07-02 13:10:42 +09:00
Dean Herbert
3b262e0d16
Use better casting
2018-06-29 15:01:33 +09:00
smoogipoo
4fb276bab7
Move hyperdash init to PostProcess
2018-06-29 13:52:13 +09:00
smoogipoo
756cabd5d0
Add a preprocess method to BeatmapProcessor
2018-06-29 12:45:48 +09:00
Dean Herbert
1a8aa6eab1
Fix regression causing new combos to once again not be respected
2018-06-26 20:13:55 +09:00
ekrctb
516b1c5495
Fix droplet position clamping
2018-06-20 18:29:23 +09:00
ekrctb
9d7e5b4920
Clamp juice stream position
2018-06-20 17:23:55 +09:00
smoogipoo
e1f5498924
Discarding 3 times is correct
2018-06-14 21:38:08 +09:00
smoogipoo
250e8645e1
finalisePosition -> applyPositionOffsets
2018-06-14 21:38:08 +09:00
smoogipoo
a97a7e13bd
Rework RNG discarding comment
2018-06-14 21:38:08 +09:00
smoogipoo
cafdbc2d25
Fix discarding too many RNG values, and add test
2018-06-14 21:38:08 +09:00
ekrctb
456dc81f2f
Fix InspectCode issues
2018-05-25 19:18:11 +09:00
ekrctb
26c6313dec
catch: the fruit positions are finalized on the post process
2018-05-25 19:11:29 +09:00
smoogipoo
03a5df84c6
Initial rework of beatmap conversion process
2018-04-19 22:04:12 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
c38c26eacb
Move combo index processing to BeatmapProcessor
2018-03-20 15:57:43 +09:00
Dean Herbert
cb3d0db555
Move combo colours completely out of HitObjects
2018-03-20 15:50:12 +09:00
Dean Herbert
e43de68ad3
Move colour parsing to LegacyDecoder
2018-03-13 19:13:50 +09:00
Dean Herbert
5c79bdc41c
Use switch pattern matching in more places
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Also switch access to many classes to public.
(cherry picked from commit 86cc3b7)
2018-01-12 18:33:41 +09:00
Dan Balasescu
9c602f8770
Merge branch 'master' into drawable-fruit-improvements
2018-01-09 22:06:16 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
02131d75d4
Let fruits know what index they are in the beatmap to draw a visual representation
2018-01-03 16:31:57 +09:00
Dean Herbert
8c3ae9430b
Add difficulty scaling considerations to hyperdash initialisation
2017-12-01 20:39:58 +09:00
Dean Herbert
51cae24a26
Add basic hyperdash movement
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Doesn't restrict direction yet. Also improves readability of fruit catch detection.
2017-12-01 19:33:13 +09:00
Dean Herbert
881745d756
Initial implementation of hyperdash calculation
2017-12-01 17:59:36 +09:00
Dean Herbert
76a1c7db3b
Hyperdash preparation
2017-12-01 13:10:51 +09:00
Dean Herbert
8f3fd7092e
CatchBaseHit -> CatchHitObject
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Also moves default scale to CatchHitObject.
2017-11-28 18:37:41 +09:00