Thomas Müller
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440878945e
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Remove remaining usages of AddDelay
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2017-07-17 18:16:15 +03:00 |
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Thomas Müller
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546efc0181
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Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu
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2017-07-17 17:05:24 +03:00 |
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Thomas Müller
|
032e9df67b
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ApplyDelay -> AddDelay
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2017-07-16 17:47:29 +03:00 |
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Thomas Müller
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71105bb9ee
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Delay -> ApplyDelay; DelayReset -> ResetDelay
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2017-07-16 14:06:46 +03:00 |
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Thomas Müller
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a5e610a7ba
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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
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2017-07-14 19:18:12 +03:00 |
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Thomas Müller
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f5829860a2
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Get rid of AlwaysReceiveInput
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2017-06-23 18:02:24 +02:00 |
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Dean Herbert
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82cf94bbff
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Move spinner colours to local definition for now
We don't want to start polluting the OsuColours namespace with non-UI colours.
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2017-05-22 09:50:45 +09:00 |
|
Dean Herbert
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95498fe6df
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Adjust spinner colours making use of EdgeEffect.Hollow
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2017-05-21 17:21:49 +09:00 |
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Dean Herbert
|
3004a44b98
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Further colour adjustments
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2017-05-18 22:21:41 +09:00 |
|
Dean Herbert
|
c78dfb4a13
|
Oops colours were wrong
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2017-05-18 21:56:19 +09:00 |
|
Dean Herbert
|
e3ae2bca6d
|
Design improvements
paired with smoogi
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2017-05-18 21:38:19 +09:00 |
|
Dean Herbert
|
ae676b48b2
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Fix whitespace
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2017-05-18 19:51:45 +09:00 |
|
Dean Herbert
|
9cd41c0e87
|
Spinner design refresh
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2017-05-18 19:42:20 +09:00 |
|
EVAST9919
|
a4d5660e41
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Cast SpinsRequired value to int
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2017-05-14 09:22:49 +03:00 |
|
EVAST9919
|
ef23405733
|
Applied suggested changes
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2017-05-14 06:45:35 +03:00 |
|
EVAST9919
|
6d9e11a74f
|
CI fixes
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2017-05-13 03:10:13 +03:00 |
|
EVAST9919
|
5532d3ec49
|
storing OD value only
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2017-05-13 03:04:40 +03:00 |
|
EVAST9919
|
86ebd9d663
|
spinner's progress depends on current map OD now
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2017-05-13 02:51:58 +03:00 |
|
Dean Herbert
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4ab636cbb8
|
Update osu! drawables to use TransformSequences.
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2017-04-27 17:37:38 +09:00 |
|
Dean Herbert
|
705e66c7a1
|
Fix spinners becoming wonky.
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2017-04-18 22:29:58 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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