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Commit Graph

31 Commits

Author SHA1 Message Date
ekrctb
086604cd14 Remove #nullable disable from Catch.Objects.Drawables
Except DrawableCatchHitObject, it complains in base(hitObject) call.
2023-01-15 17:29:35 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
ekrctb
5b5e883904 Remove EffectiveXBindable (setting Value was not handled)
And use orthogonal `OriginalXBindable` and `XOffsetBindable`.
2020-12-14 13:39:07 +09:00
ekrctb
cd2db59900 XBindable -> EffectiveXBindable in catch DHO 2020-12-14 11:05:26 +09:00
ekrctb
96f3e0dad8 Replace CatchHitObject.X usage to EffectiveX and OriginalX 2020-12-14 11:03:14 +09:00
ekrctb
8da502da44 Separate asymmetric CatchHitObject.X to EffectiveX and OriginalX 2020-12-14 11:03:03 +09:00
ekrctb
c301223d8c Make object on the catcher plate separate CaughtObject class 2020-12-08 21:11:40 +09:00
ekrctb
cb76a2d7b5 Restore catcher state on revert judgement result 2020-12-08 15:03:03 +09:00
Dean Herbert
aa24890aff
Merge branch 'master' into caught-object-refactor 2020-12-04 14:12:33 +09:00
ekrctb
873f2363c1 Simplify the fruit stacking code
It is now more clear that
the expression of distance checking is probably unintended (a bug)
2020-12-03 16:44:36 +09:00
ekrctb
fdcfa81e46 Make RandomSeed a property, not a bindable 2020-12-02 20:53:47 +09:00
ekrctb
08848e49de Set banana combo colour using random seed 2020-12-02 17:12:30 +09:00
ekrctb
e7c0e9834f Introduce RandomSeed in catch DHO 2020-12-02 16:53:01 +09:00
ekrctb
5d3a5081a0 Remove use of HitObject in DHO constructors. 2020-11-30 12:52:58 +09:00
ekrctb
23109f5bbc Add bindable to drawable catch hit obejcts 2020-11-27 11:08:32 +09:00
ekrctb
ab7251d742 Move members to PalpableCatchHitObject 2020-11-24 19:57:37 +09:00
ekrctb
4f7aa7e541 Move Palpable* to separate files 2020-11-24 19:48:13 +09:00
ekrctb
916a313f19 Rename PalpableDrawable -> DrawablePalpable 2020-11-24 19:48:13 +09:00
ekrctb
b9c1f782fa Remove type parameter from DrawableCatchHitObject 2020-11-24 17:03:26 +09:00
Dean Herbert
a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
Dean Herbert
9f8ea93068 Fix osu!catch banana animation not playing due to incorrect lifetimes
Closes #10117.
2020-11-03 18:45:21 +09:00
smoogipoo
4ca9a69de2 Use new hit results in catch 2020-09-29 16:33:38 +09:00
Bartłomiej Dach
28534c1599 Reintroduce PalpableCatchHitObject at data level 2020-08-20 19:06:26 +02:00
Bartłomiej Dach
45e2ea71b4 Rename Palpable{-> Drawable}CatchHitObject 2020-08-20 18:41:08 +02:00
ekrctb
3278a1d7d8 Standardize osu!catch coordinate system
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)

This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
Dean Herbert
65b96079a0 Move dampening to base implementation and change range to 0..1 2020-04-13 13:01:02 +09:00
Fire937
f274ec297c Add positional sound support for all rulesets
The SamplePlaybackBalance is calculated in a way that the balance
remains between -0.4 and 0.4.
Positional sound is not supported in osu!taiko.
2020-04-12 01:33:25 +02:00
Dean Herbert
9ad519e5a5 Remove fade and custom InitialLifetimeOffset 2020-03-10 19:35:10 +09:00
Dean Herbert
a7e3e8ace9 Merge branch 'master' into catch-drawable-namespace 2020-02-21 10:31:31 +09:00
Dean Herbert
ea0bbd2926 Rename drawable namespace to avoid clashes with framework class 2020-02-19 18:01:59 +09:00