smoogipoo
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5ac0eb02cd
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Always add player instances at first, populate later
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2021-04-16 12:25:29 +09:00 |
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smoogipoo
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82fcabb8f0
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More refactorings/renamespacings/xmldocs
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2021-04-15 19:32:55 +09:00 |
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smoogipoo
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df4fce2c57
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Rename classes
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2021-04-15 19:16:00 +09:00 |
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smoogipoo
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1705d472b5
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Reimplement multiplayer syncing using new master/slave clocks
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2021-04-15 19:12:52 +09:00 |
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smoogipoo
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774cca38c4
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Make spectating instances use custom GCC
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2021-04-14 20:39:14 +09:00 |
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smoogipoo
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69b01e7270
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Add some debugging
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2021-04-14 00:58:03 +09:00 |
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smoogipoo
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3039b7b0f9
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Make tests a bit more resilient
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2021-04-13 22:40:24 +09:00 |
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smoogipoo
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3e46d6401e
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Remove some unnecessary code
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2021-04-09 20:23:11 +09:00 |
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smoogipoo
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eccd269cce
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Implement maximum start delay
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2021-04-09 20:17:57 +09:00 |
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smoogipoo
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49b7519c53
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Refactor gameplay starting logic
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2021-04-09 20:03:34 +09:00 |
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smoogipoo
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c93ce73123
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Move catchup logic inside PlayerInstance, fixup some edge cases
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2021-04-09 19:59:34 +09:00 |
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smoogipoo
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4fa51d5ec8
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Add leaderboard to multiplayer spectate screen
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2021-04-09 18:41:48 +09:00 |
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smoogipoo
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ecd0b84d94
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Use max_sync_offset constant
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2021-04-08 22:15:07 +09:00 |
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smoogipoo
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1b5679b0d7
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Refactor ctor
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2021-04-08 22:14:26 +09:00 |
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smoogipoo
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709016f0d6
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Add initial multiplayer screen implementation
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2021-04-08 22:07:00 +09:00 |
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