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159 lines
5.6 KiB
C#
159 lines
5.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Online.Spectator;
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using osu.Game.Screens.Spectate;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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public class MultiplayerSpectator : SpectatorScreen
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{
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private const double min_duration_to_allow_playback = 50;
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private const double maximum_start_delay = 15000;
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// Isolates beatmap/ruleset to this screen.
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public bool AllPlayersLoaded => instances.All(p => p?.PlayerLoaded == true);
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[Resolved]
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private SpectatorStreamingClient spectatorClient { get; set; }
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private readonly PlayerInstance[] instances;
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private PlayerGrid grid;
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private MultiplayerSpectatorLeaderboard leaderboard;
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private double? loadStartTime;
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public MultiplayerSpectator(int[] userIds)
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: base(userIds.AsSpan().Slice(0, Math.Min(16, userIds.Length)).ToArray())
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{
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instances = new PlayerInstance[userIds.Length];
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Container leaderboardContainer;
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InternalChild = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize)
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},
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Content = new[]
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{
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new Drawable[]
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{
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leaderboardContainer = new Container
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X
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},
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grid = new PlayerGrid { RelativeSizeAxes = Axes.Both }
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}
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}
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};
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// Todo: This is not quite correct - it should be per-user to adjust for other mod combinations.
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var playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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var scoreProcessor = Ruleset.Value.CreateInstance().CreateScoreProcessor();
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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LoadComponentAsync(leaderboard = new MultiplayerSpectatorLeaderboard(scoreProcessor, UserIds) { Expanded = { Value = true } }, leaderboardContainer.Add);
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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loadStartTime ??= Time.Current;
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updateGameplayPlayingState();
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}
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private bool canStartGameplay =>
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// All players must be loaded, and...
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AllPlayersLoaded
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&& (
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// All players have frames...
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instances.All(i => i.Score.Replay.Frames.Count > 0)
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// Or any player has frames and the maximum start delay has been exceeded.
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|| (Time.Current - loadStartTime > maximum_start_delay
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&& instances.Any(i => i.Score.Replay.Frames.Count > 0))
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);
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private void updateGameplayPlayingState()
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{
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// Make sure all players are loaded and have frames before starting any.
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if (!canStartGameplay)
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{
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foreach (var inst in instances)
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inst?.PauseGameplay();
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return;
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}
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// Not all instances may be in a valid gameplay state (see canStartGameplay). Only control the ones that are.
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IEnumerable<PlayerInstance> validInstances = instances.Where(i => i.Score.Replay.Frames.Count > 0);
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double targetTrackTime = validInstances.Select(i => i.GetCurrentTrackTime()).Max();
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foreach (var inst in validInstances)
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{
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Debug.Assert(inst != null);
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double lastFrameTime = inst.Score.Replay.Frames.Select(f => f.Time).Last();
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double currentTime = inst.GetCurrentGameplayTime();
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bool canContinuePlayback = Precision.DefinitelyBigger(lastFrameTime, currentTime, min_duration_to_allow_playback);
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if (!canContinuePlayback)
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continue;
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inst.ContinueGameplay(targetTrackTime);
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}
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}
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protected override void OnUserStateChanged(int userId, SpectatorState spectatorState)
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{
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}
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protected override void StartGameplay(int userId, GameplayState gameplayState)
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{
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int userIndex = getIndexForUser(userId);
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var existingInstance = instances[userIndex];
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if (existingInstance != null)
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{
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grid.Remove(existingInstance);
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leaderboard.RemoveClock(existingInstance.User.Id);
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}
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LoadComponentAsync(instances[userIndex] = new PlayerInstance(gameplayState.Score), d =>
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{
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if (instances[userIndex] == d)
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{
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grid.Add(d);
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leaderboard.AddClock(d.User.Id, d.Beatmap.Track);
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}
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});
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}
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protected override void EndGameplay(int userId)
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{
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spectatorClient.StopWatchingUser(userId);
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leaderboard.RemoveClock(userId);
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}
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private int getIndexForUser(int userId) => Array.IndexOf(UserIds, userId);
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}
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}
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