Mk-56spn
cb17fb2091
Create Test Scene
2022-09-09 23:13:19 +02:00
Dean Herbert
6d78218142
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
andy840119
8fa5765573
Remove nullable disable annotation in the Osu test case.
2022-07-26 23:58:50 +08:00
Dean Herbert
be3187c3a4
Remove remnant nullable disables
2022-07-13 22:05:56 +09:00
James
886efbcbdf
add test scene for Single Tap mod
2022-07-12 23:18:24 +01:00
Gabe Livengood
b3f23d93e8
Merge branch 'master' into osu-mod-repel
2022-07-06 17:05:09 -04:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Gabe Livengood
2fe34f188f
shamelessly copy osumodmagnetised
2022-06-09 18:52:10 -04:00
Gabe Livengood
569c39942a
replace easement with easing
2022-06-09 18:26:18 -04:00
Gabe Livengood
e5171aaebf
update tests to match new bindable names
2022-06-07 09:48:53 -04:00
Gabe Livengood
5d838628d7
add test, fix formatting, expose easing function
2022-05-27 23:15:19 -04:00
Dean Herbert
2e21d75b10
Move metronome into own class and rename to avoid conflict with mod sounds
2022-05-20 17:30:04 +09:00
Salman Ahmed
723d70be70
Change TestInputSingularWithBreak
to reproduce case of pressing before second object
2022-04-29 05:38:14 +03:00
Salman Ahmed
7442ae283c
Tidy up test cases a touch
2022-04-29 05:25:22 +03:00
Dean Herbert
de625125d6
Rename magnetised mod attraction strength property to match new naming
2022-04-01 13:03:48 +09:00
Dean Herbert
a987cda30d
Rename "Aim Assist" to "Magnetised" to better suit the mod's behaviour
...
As proposed in https://github.com/ppy/osu/discussions/17375 .
2022-04-01 12:15:52 +09:00
Dean Herbert
054ed546e3
Fix intermittent failures in remaining test method
2022-02-23 16:56:50 +09:00
Dean Herbert
a6b6644c2e
Replace LINQ queries with recommendations
2022-02-23 16:22:13 +09:00
Dean Herbert
9e279c3ebc
Fix completely incorrect judgement specification
2022-02-22 14:37:52 +09:00
Dean Herbert
91acc9eec6
Remove checks which are still going to occasionally fail due to pooling
2022-02-22 14:36:08 +09:00
Dean Herbert
0d56693b7a
Fix test not always checking the final bonus value
...
Due to the previous logic not waiting until the spinner had completed,
there could be false negatives as the check runs too early, with a
potential additional bonus spin occurring afterwards.
2022-02-22 14:28:15 +09:00
Kaleb
95b1bffffe
Add test to ensure spinners only complete
...
No bonus or a non-300 judgement
2022-02-14 03:46:36 -05:00
Kaleb
c1777f20e1
Fix Spun Out tests
...
Change 'unaffected by mods' test to use dynamic RPM value instead of a fixed value
2022-02-14 03:11:44 -05:00
Dean Herbert
2731d8e3c2
Merge pull request #16701 from LeNitrous/mod-alternate-osu
...
Add "Alternate" mod for osu! ruleset
2022-02-03 10:41:23 +09:00
Dean Herbert
987aa5a21c
Add testing of different strengths
2022-02-02 16:26:00 +09:00
Dean Herbert
6b31e7e9db
Merge branch 'master' into aimassist-mod
2022-02-02 15:18:48 +09:00
Dean Herbert
104256a054
Add test coverage
2022-02-02 15:18:44 +09:00
Nitrous
e408d8ef0e
rename Frames
to ReplayFrames
2022-01-29 23:19:51 +08:00
Nitrous
1087d8b1ce
add tests
2022-01-29 22:31:31 +08:00
Dean Herbert
17f0d7897b
Increase lenience of alpha check in TestSceneOsuModNoScope
...
I believe the [test
failures](https://github.com/ppy/osu/runs/4977283066?check_suite_focus=true )
we're seeing here are due to the implementation of interpolation of the
alpha being frame dependent (in a way that doesn't interact well with
tests). The reason for never hitting the expected value is that the
beatmap ends, causing the cursor to become fully visible again.
It's probably already good-enough for most cases, so let's attempt to
silence these test failures by not checking so precisely for the alpha
value.
We're checking for either 1 or 0 so it's not too important how close it
is to either.
2022-01-28 18:36:00 +09:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Semyon Rozhkov
34d235b790
Reset combo in different way
2021-11-10 15:50:36 +03:00
Dean Herbert
838481bf3a
Merge pull request #15252 from jaswon/no-scope-breaks
...
Show cursor during breaks and spinners in no scope mod
2021-10-27 12:55:02 +09:00
Dean Herbert
e7b19cb724
Rename test and fix incorrect layout
2021-10-26 11:30:36 +09:00
Roxie Wattz
7a92c7ab7e
Move condition to separate switch statement
...
No clue if this is how peppy wanted me to do it but it still works
2021-10-25 00:25:32 -07:00
Roxie Wattz
03896fd2eb
Added test for Ouendan 2 style Hidden mod
2021-10-24 22:17:55 -07:00
Jason Won
9f62d1d98c
add tests for NoScope
2021-10-24 19:04:04 -04:00
smoogipoo
ceec81d54d
Fix another spinner test failure
2021-10-13 20:26:54 +09:00
Dean Herbert
c41271ea78
Fix hidden test failures
2021-10-07 16:26:24 +09:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
Salman Ahmed
0d22b9223b
Add unit test for inverse muting transferal
2021-08-03 12:50:54 +03:00
Salman Ahmed
ea02571da9
Inline parameterised test case
2021-08-03 12:49:39 +03:00
Salman Ahmed
026c632539
Add test coverage
2021-08-01 20:19:44 +03:00
Salman Ahmed
0bf84e473d
Refactor spinner SPM counter for skinning purposes
2021-03-30 04:19:23 +03:00
Bartłomiej Dach
0df15b4d7a
Add test coverage
2021-02-07 19:25:33 +01:00
Bartłomiej Dach
9984c80c87
Make useless existing test actually fail
2021-01-06 22:08:37 +01:00
ekrctb
245be2c5ed
Adjust namespace
2020-12-04 20:21:53 +09:00
Bartłomiej Dach
0bc591fef2
Add failing assertions
...
`GameplayBeatmap` has to be used instead of the normal bindable
`Beatmap`, beecause the former uses osu!-specific hitobjects, while
the latter returns convert objects (i.e. `ConvertSlider`s).
Similarly, the mod has to be fetched from the player instead of the
global bindable, as `Player` has its own cloned instance of the mod, to
which the beatmap is applied. The global bindable instance does not have
`FirstObject` set.
2020-12-03 22:51:59 +01:00
smoogipoo
db7e82c560
Add test
2020-12-03 14:54:28 +09:00