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mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00
Commit Graph

87 Commits

Author SHA1 Message Date
Dean Herbert
6ef096001e Fix several cases of incorrect handling of CurrentMatch nullability 2021-08-28 16:24:36 +09:00
Dean Herbert
e9b97f7937 Fix tournament crashing when osu!(stable) is at ranking screen at startup 2021-08-28 14:28:33 +09:00
Dean Herbert
aa4c6b9341 Bring across tournament score display for game usage 2021-08-09 16:30:37 +09:00
Dean Herbert
e8595871de Update remaining screens to also show the warning message 2021-07-17 00:23:17 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Bartłomiej Dach
5df27ce3d4 Split out score transform logic to method 2021-04-04 11:44:39 +02:00
Bartłomiej Dach
0febefd8eb Fix scores fading out on entering gameplay screen 2021-04-03 22:35:36 +02:00
Bartłomiej Dach
0d9793797f Fix scores being initially visible incorrectly in gameplay screen 2021-04-03 22:24:30 +02:00
Shivam
ae9e60560b Fixed gameplay flags being bigger and changed values to make more sense 2020-10-23 14:11:29 +02:00
Shivam
1c073a9ea5 Merge branch 'master' into flag-fit 2020-10-19 22:27:48 +02:00
Dean Herbert
9d7880afda Make SettingsItem conform to IHasCurrentValue 2020-10-06 17:18:54 +09:00
Shivam
9f1a231f92 Add anchor to the fillflowcontainer in TeamDisplay 2020-09-13 21:03:46 +02:00
Shivam
59dcdd41aa Merge branch 'master' into flag-fit 2020-09-13 19:55:28 +02:00
Shivam
18ae17e129 Add scale to GroupTeam and remove unnecessary sizing and scaling in other scenes 2020-09-13 19:55:21 +02:00
Salman Ahmed
ee9fa11d14 Use With(s => ...) extension for better readability 2020-08-19 07:47:02 +03:00
Salman Ahmed
9d10658e3c Allow providing custom sprite text for RollingCounter<T> 2020-08-03 20:14:17 +03:00
Dean Herbert
3ae1df07b0 Fix a couple more new formatting issues 2020-06-10 00:09:29 +09:00
Dean Herbert
7dc19220e5 Apply new resharper formatting fixes 2020-06-09 23:38:54 +09:00
Dean Herbert
09759565fa Add support for 3v3 tournament chroma key layout 2020-05-07 14:51:14 +09:00
Dean Herbert
27ae2d29aa Add ability to adjust (and save) chroma-key area width 2020-03-23 11:47:24 +09:00
Dean Herbert
99f28efc96 Automatically mark the currently selected match as stsrated on entering gameplay screen 2020-03-17 13:16:52 +09:00
Dan Balasescu
f37444ad18
Merge branch 'master' into tournament-header-logo 2020-03-12 18:12:08 +09:00
Dean Herbert
ec1c6f88ee Adjust metrics to align logo pieces correctly on gameplay / map pool 2020-03-12 14:27:56 +09:00
Dean Herbert
7b1ac03b18 Hide logo on gameplay screen 2020-03-12 14:27:56 +09:00
Dean Herbert
b6b802e821 Add back customisable header logo/text
Also adds test scene for MatchHeader component.
2020-03-12 14:27:56 +09:00
Dean Herbert
190ff97486 Rename classes to better suit purpose 2020-03-12 14:27:56 +09:00
Dean Herbert
efceeba076 Use fixed width for tournament score displays 2020-03-12 02:22:02 +09:00
Dean Herbert
ed837d3115 Use framework extension method for FromHex 2020-03-11 10:18:41 +09:00
Dean Herbert
832e64cc95 Fix test failures due to null current match 2020-03-09 14:57:19 +09:00
Dean Herbert
3744aaf55f Update vertical alignment of chroma area 2020-03-08 18:16:32 +09:00
Dean Herbert
9bd837da41 Update match score display 2020-03-08 15:55:54 +09:00
Dean Herbert
e25206728f Hide score displays during warmup 2020-03-08 15:55:54 +09:00
Dean Herbert
86b12a384b Initial pass of gameplay screen design update 2020-03-08 15:55:54 +09:00
Dean Herbert
1c5d6e0cf4 Split out nested classes to higher level for better code sharing 2020-03-08 15:34:45 +09:00
Dean Herbert
aed52179f0 Fix weird reverse logic 2020-03-08 15:32:22 +09:00
Dean Herbert
0a72fa69ab Simplify video creation (and handle fallback better) 2020-03-06 18:39:12 +09:00
Dean Herbert
2d95f29925 Add gameplay screen specific video 2020-03-06 18:38:54 +09:00
Dean Herbert
e678a068b6 Bring design up-to-date with 2019 standards 2020-03-03 19:20:42 +09:00
Dean Herbert
f1f4f1ffbd Add torus font 2020-03-03 18:17:51 +09:00
Berkan Diler
fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Dean Herbert
8bcbc93501 Fix tournament buttons playing sound effects 2019-11-08 17:00:47 +09:00
Dean Herbert
ba97b887b4 Allow cusotmisation of the colour portion of the tournament logo header 2019-06-23 20:05:55 +09:00
Dean Herbert
711214ed09 Use OsuButton everywhere 2019-06-18 17:17:46 +09:00
Dean Herbert
da20904a57 MatchPairing -> TournamentMatch 2019-06-18 14:57:05 +09:00
Dean Herbert
96e24ebd20 General namespace tidy-up 2019-06-18 14:51:48 +09:00
Dean Herbert
4f5abeb79f Grouping -> Round 2019-06-18 14:44:15 +09:00
Dean Herbert
796afc0bf9 Rename and expand chat tests 2019-06-18 14:03:09 +09:00
Dean Herbert
93fc14426b Convert TournamentTeam props to use binadbles 2019-06-17 19:11:57 +09:00
Dean Herbert
4cd6955a96 Fix GameplayScreen test not working 2019-06-14 20:32:23 +09:00
Dean Herbert
9e4f2c7eb9 Move font local 2019-06-13 19:41:01 +09:00