Bartłomiej Dach
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522bbc1e9c
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Support widescreen per-layer storyboard masking
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2020-03-30 21:51:39 +02:00 |
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Dean Herbert
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368bf58521
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Rename and make fields readonly
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2020-03-25 11:08:08 +09:00 |
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voidedWarranties
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4bb15a8b93
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Allow individual storyboard layers to disable masking
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2020-03-23 22:51:37 -07:00 |
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Dean Herbert
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cd5290b030
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Enforce using get-only auto property where possible
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2020-01-20 13:50:27 +09:00 |
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smoogipoo
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ad4b4f3422
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Use nullable cancellation tokens
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2019-05-10 17:42:45 +09:00 |
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smoogipoo
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d25d39b315
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Add cancellation to storyboard/hitobject loading
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2019-05-10 16:31:09 +09:00 |
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ekrctb
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504e79b968
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Merge branch 'master' into use-lifetime-optimization
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2019-01-29 12:15:02 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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ekrctb
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6f8a2e6ff2
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Use LifetimeManagementContainer
This is a significant performance boost for gameplay,
especially for long or stroyboard-heavy maps.
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2018-12-13 15:23:06 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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Damnae
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291486a4d1
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Only create drawables for storyboard elements that will be visible.
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2017-09-15 14:31:59 +02:00 |
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Damnae
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bab3ef0669
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Rename storyboard classes.
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2017-09-13 11:22:24 +02:00 |
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