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Commit Graph

271 Commits

Author SHA1 Message Date
Dean Herbert
d0a2818847 Fix incorrect testing 2022-01-26 15:14:43 +09:00
Dean Herbert
3491b77c8c Fix ScoreInfo.RealmUser not getting deep cloned correctly
I'm still not at all happy with the play-to-results flow (with multiple
clones), but this will have to do for now.
2022-01-26 14:27:48 +09:00
Dean Herbert
2d34831b5f Fix TestMigration failing due to changes in realm migration logic
Fixes failures as seen at https://github.com/ppy/osu/runs/4927916031?check_suite_focus=true.
2022-01-25 12:54:40 +09:00
Bartłomiej Dach
735414bc49
Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
Bartłomiej Dach
fea4400c03
Remove unused using directive 2022-01-19 18:49:37 +01:00
Dean Herbert
a002dacdce Add test coverage of various ScoreInfo mod set operations 2022-01-19 14:34:27 +09:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dean Herbert
67bf95bc91 Remove all usage of AuthorString 2022-01-18 23:30:40 +09:00
Dean Herbert
7f65f3a47f Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
Dean Herbert
bf4133021b Update migration test to use realm file as test 2022-01-12 17:49:11 +09:00
Dean Herbert
f2f1adb792 Update FilterMatchingTest and filter code to use ruleset's OnlineID 2022-01-12 17:00:17 +09:00
Dean Herbert
e6f6558ddf Update mock model usage to set GUIDs instead of ints 2022-01-12 16:39:36 +09:00
Dan Balasescu
af9fad00c3 Merge branch 'master' into async-deadlock-safety 2022-01-10 16:11:09 +09:00
Dean Herbert
02d8a6359a Update FilterMatchingTest and filter code to use ruleset's OnlineID
The tests were relying on the `RulesetID` being set to 0 in the example
beatmap, even though the ruleset *instance* was set to ID 5.

This explicitly adds that 0 value to show intent, and also removes the
incorrect specification of 5 (which would cause the convert filter tests
to fail).

Also updates the filter code to use `OnlineID`, which is required in
realm changes.
2022-01-10 12:30:34 +09:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
Dean Herbert
1c0dc204c4 Fix some regressing behaviour due to CleanRunHeadlessGameHost's naming structure changing 2021-12-24 20:24:37 +09:00
Dean Herbert
4b88e257e5 Update usages of CleanRunHeadlessGameHost to match new signature 2021-12-24 20:17:34 +09:00
Dan Balasescu
24c6f8fafa Fix multiplayer test failures when checking for parted room 2021-12-22 12:55:37 +09:00
Bartłomiej Dach
e35a8cab65
Merge branch 'master' into fix-custom-directory-tests 2021-12-21 13:08:27 +01:00
Dean Herbert
4a3a5054fd Ensure CustomDataDirectoryTest methods use a fresh directory to avoid IO errors
Resolves test failures like https://github.com/ppy/osu/runs/4592088736?check_suite_focus=true.
2021-12-21 18:42:39 +09:00
Bartłomiej Dach
b6a458a07e
Cover seasonal backgrounds not resetting on inactivity in test 2021-12-21 08:50:25 +01:00
Bartłomiej Dach
979624160f
Do not reset last hover sound playback time on inactivity 2021-12-21 08:47:41 +01:00
Dean Herbert
16fe0e4f89 Fix SessionStaticsTest never working
In headless operation, the test would complete before ever reaching an
idle state. And this test only ran headless..
2021-12-21 15:39:08 +09:00
Dean Herbert
981158ed88 Rename method and simplify SetDefault calling code 2021-12-21 15:34:32 +09:00
Dan Balasescu
6057037e35 Move playlist item beatmap population to MatchSubScreen 2021-12-10 20:08:59 +09:00
Dean Herbert
0adfb75cf3 Combine similarly named StatefulMultiplayerClient tests 2021-12-02 14:53:07 +09:00
Dan Balasescu
0479027f64 Apply assertion fix from review 2021-12-01 11:29:02 +09:00
Dan Balasescu
4a34a5c738 Refactor difficulty adjustment mod combinations test 2021-11-30 11:11:42 +09:00
Dean Herbert
183b95cbc2 Rename BeatmapSetOnlineStatus to BeatmapOnlineStatus
This variable is used at more than just a set level.
2021-11-24 18:42:49 +09:00
Dean Herbert
f283770f34 Update mock RulesetInfo usage to set OnlineID instead of ID 2021-11-24 15:50:26 +09:00
Dan Balasescu
69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Dean Herbert
93fe57d399 Update tests to match new equality not including online ID checks 2021-11-15 14:43:43 +09:00
Dean Herbert
692e846acd Rename BeatmapSetInfo.OnlineBeatmapSetID to OnlineID to match interface 2021-11-12 17:52:44 +09:00
Dean Herbert
6a098a8634 Rename BeatmapInfo.OnlineBeatmapID to OnlineID to match interface 2021-11-12 17:46:24 +09:00
Bartłomiej Dach
69809390d3
Fix HUD unstable rate counter not including judgements before load complete
Also unifies UR calculation logic with the results screen statistic item
to reduce duplication.
2021-11-11 13:36:05 +01:00
Dean Herbert
51a353e12d Rename BeatmapInfo.Version to DifficultyName to match underlying interface 2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11 Rename BeatmapInfo.StarDifficulty to StarRating to match underlying interface 2021-11-11 17:19:46 +09:00
Bartłomiej Dach
6d30248cef
Merge branch 'master' into use-class-rename 2021-11-07 15:41:00 +01:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
Bartłomiej Dach
6a1c27d67a
Merge branch 'master' into fix-more-null 2021-11-06 15:36:15 +01:00
Salman Ahmed
b723975767 Replace pragma with add/remove => throw 2021-11-05 09:10:38 +03:00
Salman Ahmed
af6ae1cce5 Remove hacky code with explicit pragma disable 2021-11-05 03:49:35 +03:00
Dean Herbert
9c926e5514 Remove BeatmapSetInfo.OnlineInfo and all usages 2021-11-04 15:23:04 +09:00
Dean Herbert
d1e6d1cb98 Update some other missed incorrect null/empty usages 2021-11-04 14:50:43 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
smoogipoo
bc37cb6f43 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
Dean Herbert
ec61c3c5ee Rename all remaining cases 2021-10-03 00:55:29 +09:00
Dean Herbert
46bafb6252 Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-28 13:53:56 +09:00
Dean Herbert
91a48084c7 Update asserts in line with framework changes to PlaybackPosition 2021-09-07 17:25:03 +09:00
Dean Herbert
1952ebece9 Update tests to use more correct control point definitions 2021-09-06 22:04:51 +09:00
Dean Herbert
a3d9ab1e2e Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
Dean Herbert
071c56e90b Update usages of DifficultyPointAt 2021-09-03 16:58:16 +09:00
Dean Herbert
ccacf56dd8 Move to legacy namespace 2021-08-30 17:14:53 +09:00
Dean Herbert
7257aae7f2 Move samples to LegacyControlPointInfo 2021-08-30 17:14:53 +09:00
Dean Herbert
5e234fb746 Add try catch to avoid test failures on windows 2021-08-20 22:07:13 +09:00
Dean Herbert
dc44cc0eb3 Update scenarios to use new TestRunHeadlessGameHost where feasible 2021-08-18 16:01:56 +09:00
Dean Herbert
2b9168157d Fix CurrentMatchPlayingItem not being reset on leaving a multiplayer room 2021-08-10 16:53:03 +09:00
Dean Herbert
472c0137ec Add new extension for formatting time durations 2021-07-31 16:45:53 +09:00
Lucas A
e301a99607 Fix accuracy format unit tests. 2021-07-24 12:39:24 +02:00
Dean Herbert
e507faef29 Add deep cloning support to Score/ScoreInfo/Replay 2021-07-19 14:14:28 +09:00
Dean Herbert
3c028ce05c Add IDeepCloneable interface and update existing CreateCopy methods to use it 2021-07-19 12:54:17 +09:00
Dean Herbert
887035c12e Fix migration target having left over files potentially causing test failures
As seen at
https://github.com/ppy/osu/pull/13831/checks?check_run_id=3025050324.
2021-07-09 12:21:25 +09:00
Dean Herbert
cd2916f778 Fix remaining incorrect filename 2021-07-05 18:56:59 +09:00
Dean Herbert
7645da7d37 Fix incorrect filename 2021-07-05 18:20:04 +09:00
smoogipoo
cc877f88e2 Fix inspection (create a new ruleset every time) 2021-07-05 10:13:01 +09:00
Derrick Timmermans
1facdcf483
Apply changes to tests 2021-07-04 23:23:24 +02:00
Derrick Timmermans
6d2ffe3a94
Add basic tests 2021-07-04 22:51:35 +02:00
smoogipoo
92fa99700e Merge branch 'master' into rework-multiplayer-test-scenes 2021-06-29 15:39:59 +09:00
Gagah Pangeran Rosfatiputra
4df4afe533
add test for overall difficulty filter query 2021-06-26 21:02:57 +07:00
smoogipoo
81a812e216 Rework MultiplayerTestScene to make use of OnlinePlayTestScene 2021-06-25 15:00:10 +09:00
Dean Herbert
acc06ca398 Merge branch 'master' into realm-key-binding-store 2021-06-16 02:14:58 +09:00
Bartłomiej Dach
24c249b17e Add test coverage 2021-06-10 22:40:49 +02:00
Dean Herbert
9044a20120 Merge branch 'master' into realm-key-binding-store 2021-06-10 13:58:08 +09:00
Dean Herbert
06275a6a7d Merge branch 'master' into legacy-skin-default-fallback 2021-06-04 16:00:30 +09:00
Samuel Cattini-Schultz
f51413ead9 Refactor to pass clockrate in constructor rather than deriving from mods 2021-06-03 16:09:42 +10:00
Dean Herbert
3ff9f9c89d Make FindProvider non-default 2021-05-31 21:29:47 +09:00
Dean Herbert
df703b68ec Merge branch 'master' into realm-key-binding-store 2021-05-25 13:41:48 +09:00
Bartłomiej Dach
e62e473bb2 Ignore possible null in multiplayer test
A null value will fail the test anyhow.
2021-05-15 00:09:34 +02:00
smoogipoo
10a4a5decb Merge branch 'master' into multiplayer-spectator-screen 2021-05-11 17:33:09 +09:00
Bartłomiej Dach
f7d9fb094e Reword & clarify comments 2021-05-04 22:59:10 +02:00
Bartłomiej Dach
9734758237 Simplify test case further 2021-05-04 22:48:57 +02:00
Salman Ahmed
45c0b74151 Use LINQ select for data assigning for simplicity
To avoid having to read through all of frames and ensure nothing is failing there
2021-05-04 23:41:50 +03:00
Salman Ahmed
4ceb9b1562 Avoid randomizing and overestimating logic with simple hardcoding
Not sure what was in my mind while I was pushing that..
2021-05-04 23:36:50 +03:00
Salman Ahmed
e00af3e71d Add test coverage 2021-05-04 09:45:59 +03:00
Dean Herbert
e0c129ca85 Merge branch 'master' into multiplayer-spectator-screen 2021-05-03 13:08:14 +09:00
Dean Herbert
f3c7694eeb Rename methods to match generally how these find-methods are named elsewhere 2021-04-28 16:57:52 +09:00
Dean Herbert
48d6c9ac4b Move snap/divisor helper methods to inside ControlPointInfo 2021-04-28 16:47:30 +09:00
Naxess
b8b6d0e861 Add tests for ClosestBeatDivisor
Used https://github.com/ppy/osu/pull/12558/files#diff-5c1f04c5b262ca3abbaf867aa91b62a60b66691323c286ad5aa0b75c153cc6ca as reference.
2021-04-27 16:54:47 +02:00
Dean Herbert
120fb8974d Combine more instances of test player IDs 2021-04-26 17:22:16 +09:00
Dean Herbert
2c1422b4f9 Add comment regarding teste edge case 2021-04-26 15:37:19 +09:00
Dean Herbert
c0b1c2f39b
Merge branch 'master' into realm-key-binding-store 2021-04-24 02:40:15 +09:00
smoogipoo
0ee73b8e53 Add failing test 2021-04-22 23:22:44 +09:00
Dean Herbert
78f274d51a Merge branch 'master' into realm-key-binding-store 2021-04-22 12:13:23 +09:00
jvyden
c39ab2c692
Add SessionStaticsTest 2021-04-18 23:04:28 -04:00
Dan Balasescu
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander 2021-04-15 21:48:58 +09:00
Dean Herbert
346e36d32a Make Mod.Description abstract and add missing descriptions 2021-04-15 14:36:26 +09:00
ekrctb
57ba7b7cbb Partially revert the changes of CurrentFrame and NextFrame for compatibility
Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00
ekrctb
359fae895f Rename property 2021-04-12 18:50:25 +09:00
ekrctb
3c28c09ab5 Add more FramedReplayInputHandler tests 2021-04-12 16:18:35 +09:00