Dan Balasescu
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a2f8ff825e
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Also ignore drum roll strong judgement
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2022-09-06 23:26:25 +09:00 |
|
sw1tchbl4d3
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a9aa928ce6
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Fix test, make strong hits have LargeBonus judgement
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2022-08-30 15:00:46 +02:00 |
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sw1tchbl4d3
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b185194d07
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Apply comments by smoogi
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2022-08-30 14:44:44 +02:00 |
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sw1tchbl4d3
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e0426836c1
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Make swells and drumrolls optional by default
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2022-08-05 16:30:07 +02:00 |
|
Bartłomiej Dach
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3497e966fd
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Revert no longer needed access modifier change
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2022-06-24 13:01:16 +02:00 |
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sw1tchbl4d3
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6c8042642a
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Reduce code duplication
|
2022-06-20 17:22:41 +02:00 |
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sw1tchbl4d3
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98527fec26
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Make mod selfcontained
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2022-06-19 15:11:12 +02:00 |
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sw1tchbl4d3
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a5bf16e873
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Make drum rolls and swells optional with Classic mod
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2022-06-19 02:10:23 +02:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
smoogipoo
|
bc37cb6f43
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Merge branch 'master' into no-more-difficulty-control-points-info
|
2021-10-08 18:41:17 +09:00 |
|
Dean Herbert
|
a92d499d7a
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
|
2021-10-01 16:55:50 +09:00 |
|
Dean Herbert
|
a3d9ab1e2e
|
Move approach rate to EffectControlPoint
|
2021-09-03 16:58:16 +09:00 |
|
Dean Herbert
|
071c56e90b
|
Update usages of DifficultyPointAt
|
2021-09-03 16:58:16 +09:00 |
|
Dean Herbert
|
ee49305cad
|
Move taiko legacy speed multiplier to osu.Game project
Allows it to be used in local case in `LegacyBeatmapEncoder`.
|
2021-08-30 15:13:31 +09:00 |
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Bartłomiej Dach
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5af1ac1b53
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Rename TaikoStrong{-> able}HitObject
|
2020-12-14 21:46:02 +01:00 |
|
Bartłomiej Dach
|
61c488cd5e
|
Create HO-specific nested hit types
|
2020-12-13 13:08:32 +01:00 |
|
Bartłomiej Dach
|
f74567e8eb
|
Introduce base class for hitobjects that can be strong
|
2020-12-13 12:36:39 +01:00 |
|
Dean Herbert
|
6b5b215299
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Split out IHasPath from IHasCurve to better define hitobjects
|
2020-05-26 17:44:47 +09:00 |
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smoogipoo
|
6534510999
|
Use cancellation token in taiko swell/drumroll
|
2020-05-15 19:25:14 +09:00 |
|
smoogipoo
|
98125102a7
|
Add cancellation token support to CreateNestedHitObjects()
|
2020-05-15 18:07:41 +09:00 |
|
smoogipoo
|
ba12e23d9e
|
Fix inspection
|
2020-04-22 09:06:04 +09:00 |
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smoogipoo
|
d8fdd73e17
|
Implement IHasCurve on DrumRoll
|
2020-04-22 09:06:04 +09:00 |
|
Dean Herbert
|
cd6902a312
|
Make EndTime and RepeatCount settable
|
2020-02-05 17:52:51 +09:00 |
|
Dean Herbert
|
51bf600ea7
|
Use empty hitwindows instead of null
|
2019-10-09 19:08:31 +09:00 |
|
Dean Herbert
|
f925e781a9
|
Refactor HitWindows for legibility
|
2019-09-06 15:24:14 +09:00 |
|
smoogipoo
|
f3656475de
|
Return null hitwindows for non-time-based objects
|
2019-09-02 16:10:30 +09:00 |
|
Dean Herbert
|
612db31c38
|
Apply newline additions
|
2019-04-01 12:16:32 +09:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
Ivan Pavluk
|
1b6658f4ee
|
Move HealthIncreaseFor to Judgement
|
2018-12-06 15:09:42 +07:00 |
|
Ivan Pavluk
|
36b458bdee
|
Fixed #3777
|
2018-11-29 08:56:19 +07:00 |
|
smoogipoo
|
2dff04392e
|
Re-implement strong judgements via hitobject
|
2018-08-03 16:12:12 +09:00 |
|
smoogipoo
|
fa3c919e2e
|
Fix up taiko judgement creation
|
2018-08-03 16:11:38 +09:00 |
|
smoogipoo
|
9c2122c0ca
|
Make Rulesets.Taiko use the new judgement result structure
|
2018-08-02 20:36:19 +09:00 |
|
smoogipoo
|
1b7b6f341c
|
Migrate Rulesets.Taiko to the new judgement system
|
2018-08-02 16:09:04 +09:00 |
|
smoogipoo
|
7d027098ec
|
Fix drumroll completions always giving GREAT judgements
Due to requiredgoodhits/requiredgreathits being calculated prior to nested hitobjects.
|
2018-05-14 14:13:07 +09:00 |
|
Dean Herbert
|
32a74f95a5
|
Normalize all the line endings
|
2018-04-13 18:26:38 +09:00 |
|
Dean Herbert
|
37d393bca0
|
Update licence headers
|
2018-01-05 20:21:19 +09:00 |
|
smoogipoo
|
0c4e4012f8
|
Taiko drumroll ticks should just play the playfield samples
|
2017-12-26 19:57:40 +09:00 |
|
smoogipoo
|
d288d8a51f
|
Remove SampleInfoList
|
2017-12-25 15:40:01 +09:00 |
|
smoogipoo
|
6a29f6020a
|
Make HitObjects construct nested hit objects
|
2017-12-22 21:42:54 +09:00 |
|
smoogipoo
|
ac1d27e925
|
Fix possible nullref exceptions
|
2017-12-21 23:02:46 +09:00 |
|
smoogipoo
|
cb7e192aff
|
Determine SampleInfo defaults in DrawableHitObject
|
2017-12-21 16:02:33 +09:00 |
|
smoogipooo
|
a95ee7494f
|
Initial conversion of taiko to use ScrollingPlayfield.
|
2017-08-08 16:01:18 +09:00 |
|
Dean Herbert
|
fce580d717
|
Reshuffle namespaces
|
2017-07-26 13:22:46 +09:00 |
|
smoogipooo
|
836bf930a0
|
More cleanups.
|
2017-05-23 15:29:38 +09:00 |
|
smoogipooo
|
3cdfd2eef5
|
Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
|
2017-05-23 14:03:40 +09:00 |
|
smoogipooo
|
28f7e0cdba
|
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
|
2017-04-26 14:12:21 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
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