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Commit Graph

35820 Commits

Author SHA1 Message Date
Bartłomiej Dach
52687fc37c Merge branch 'master' into fix-transform-mutation-loading-layer 2021-01-05 23:10:51 +01:00
Bartłomiej Dach
0880e76da8 Mark background dim layer as possibly-null 2021-01-05 22:56:53 +01:00
Bartłomiej Dach
ac1d6d4444 Make auto-property get-only 2021-01-05 22:56:53 +01:00
Bartłomiej Dach
2b253f6d01 Remove now-unused fields & locals 2021-01-05 22:56:53 +01:00
Bartłomiej Dach
e9282e9a2b
Merge pull request #11405 from peppy/fix-carousel-centering-on-window-resize 2021-01-05 22:03:40 +01:00
Bartłomiej Dach
fbbc26d7d8
Merge branch 'master' into fix-carousel-centering-on-window-resize 2021-01-05 21:30:39 +01:00
Bartłomiej Dach
11e228b781
Merge pull request #11419 from peppy/fix-transform-mutation-from-disposal-thread
Fix RemoveBlockingOverlay causing transform mutation from disposal threads
2021-01-05 20:45:32 +01:00
Bartłomiej Dach
847d2d8deb
Merge branch 'master' into fix-transform-mutation-from-disposal-thread 2021-01-05 19:52:10 +01:00
Dean Herbert
4b539b01c1 Match code between updateSelectedBeatmap/Ruleset 2021-01-05 20:38:58 +09:00
Dean Herbert
0639429a23 Fix test (and remove no longer valid test) 2021-01-05 18:10:39 +09:00
Dean Herbert
3b98782964
Merge pull request #11420 from kyekiller/master
Fix to toolbar tooltips
2021-01-05 17:43:32 +09:00
Dean Herbert
0b1ee2e267 Remove unused dispose logic 2021-01-05 17:42:19 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
60fc60fa00
Merge pull request #11415 from frenzibyte/fix-ready-button-crash
Fix multiplayer ready button crashing when deleting selected beatmap set
2021-01-05 15:58:09 +09:00
Dean Herbert
ed6ffe2ef1 Remove hacky code 2021-01-05 14:54:59 +09:00
Salman Ahmed
81355652fa Add simple test coverage 2021-01-05 06:00:15 +03:00
KyeKiller
77e660e426 Should pass all checks again now. 2021-01-04 22:11:52 +00:00
KyeKiller
1234d0fa04 Applied all tooltips to the right 2021-01-04 22:01:12 +00:00
kyekiller
254698d9a2
Merge branch 'master' into master 2021-01-04 21:07:12 +00:00
KyeKiller
0e42d415c1 Hit another oopie 2021-01-04 21:05:28 +00:00
KyeKiller
3468df840b Moved tooltip to the left to stop the overflow 2021-01-04 21:04:30 +00:00
KyeKiller
73f5e5aaf9 Moved "ToolbarSocialButton" back 2021-01-04 21:03:51 +00:00
Bartłomiej Dach
a86a7b08df
Merge pull request #11418 from peppy/fix-storyboard-skip-starttime-regression 2021-01-04 20:08:59 +01:00
KyeKiller
2e2b3ab5d4 Should remove codeFactor error 2021-01-04 17:26:42 +00:00
KyeKiller
2d1b52be0d Moved "ToolbarSocialButton"
This will remove it from coming off the screen.
2021-01-04 17:21:31 +00:00
Dean Herbert
3b08faa0ea Fix RemoveBlockingOverlay causing transform mutation from disposal threads 2021-01-04 17:49:11 +09:00
Salman Ahmed
485a57776b Fix hasBeatmap potentially checking on outdated DeletePending value 2021-01-04 10:28:41 +03:00
Salman Ahmed
ea38b00b29 Schedule all calls to updateBeatmapState() 2021-01-04 10:27:08 +03:00
Dean Herbert
9e0c490141 Remove unused using 2021-01-04 15:40:22 +09:00
Dean Herbert
20d04d6933 Fix Storyboard's FirstEventTime not finding the true earliest event 2021-01-04 15:16:01 +09:00
Dean Herbert
cb7df0fe11 Add failing test for storyboard start time ordering 2021-01-04 15:15:23 +09:00
Salman Ahmed
445a4bd01c Re-query beatmap info on database changes 2021-01-04 09:00:16 +03:00
Salman Ahmed
ca5f2bcd4c Revert database-side changes 2021-01-04 08:50:30 +03:00
Salman Ahmed
1463ff2886 Remove unnecessary using directive 2021-01-04 08:12:31 +03:00
Salman Ahmed
738c94d193 Update soft-deletion logic to use model store's consumable items instead 2021-01-04 07:47:08 +03:00
Salman Ahmed
df04dd21de Add failing test case 2021-01-04 07:45:29 +03:00
Dean Herbert
53e6a349bb Fix incorrect initial conditional
Turns out this wasn't actually required.
2021-01-03 22:44:32 +09:00
Dean Herbert
efb71713ef Fix null condition inhibiting deselection events 2021-01-03 22:43:02 +09:00
Dean Herbert
cd7a5ca23a
Merge pull request #11413 from peppy/fix-mod-settings-transfer-issues
Fix difficulty adjust settings not being transferred correctly in multiplayer/playlists
2021-01-03 22:38:41 +09:00
Bartłomiej Dach
9e4a925ab1 Clarify & cleanup comments some 2021-01-03 13:44:29 +01:00
Bartłomiej Dach
a3e29b9154 Rename parameters for readability 2021-01-03 13:25:44 +01:00
Dean Herbert
2501707d7d Copy values using Bind to also copy defaults 2021-01-03 20:45:03 +09:00
Dean Herbert
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com>
2021-01-03 17:04:16 +09:00
Dean Herbert
99fa0e25dc Switch back to FirstOrDefault to allow for weird testing logic to pass 2021-01-03 16:46:24 +09:00
Dean Herbert
29dbb1cc0d Add internal pathway for ensuring correct application of bindable mods 2021-01-03 15:48:28 +09:00
Dean Herbert
23e216fa0b Simplify some default value checks (we are sure the return is an IBindable) 2021-01-03 15:47:15 +09:00
Dean Herbert
1a44338124 Use SingleOrDefault for added safety when looking up mod acronyms 2021-01-03 15:38:30 +09:00
Dean Herbert
a6d4992997 Ensure SelectionChanged events are only sent once when selection is null 2021-01-03 12:53:25 +09:00
Dean Herbert
caa5109e3a Add precautionary null checks to update methods in SongSelect 2021-01-03 12:18:35 +09:00
Dean Herbert
8511112e28
Merge pull request #11380 from bdach/unobserved-exceptions-pt-2
Catch multiplayer client-related unobserved exceptions better
2021-01-02 23:36:49 +09:00