Dean Herbert
f149a66a4d
Use LargeTextureStore for all online texture retrieval
...
Until now, many online textures were retrieved via the default texture store, which causes them to never be removed from GPU memory. It also has a performance overhead due to mipmap generation (which will be avoided via ppy/osu-framework#1885 .
2018-09-09 02:45:37 +09:00
Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
1b279d383f
Use GetAsync on all textures
2018-08-27 17:26:44 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Miterosan
e417eceb98
Texture in Avatar.cs can not be null.
2017-11-07 22:49:32 +01:00
Dean Herbert
b1145272d1
Update code to support new inspectcode analysis rules
2017-09-14 12:58:32 +09:00
Thomas Müller
40225238d9
Set RelativeSizeAxes for updated FillMode behavior
2017-06-28 12:24:23 +03:00
Dean Herbert
f690e1d0c4
Move async logic to framework.
2017-03-28 14:24:34 +09:00
Dean Herbert
13272e6995
Make Avatar accept a user.
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Add UpdateableAvatar to handle the toolbar use-case.
2017-03-28 00:08:26 +09:00
Dean Herbert
bee7b43a37
Make avatar fallback work on failed load.
2017-03-22 09:20:37 +09:00
Dean Herbert
d208614495
Add local off-screen avatar optimisation.
2017-03-15 19:07:26 +09:00
Dean Herbert
08e93275fa
Styling fixes.
2017-03-15 17:50:52 +09:00
Dean Herbert
9d0c687453
Refactor avatar to handle better.
2017-03-15 17:04:50 +09:00
Dean Herbert
1ae4c2dfbb
Remove a lot of customisation from Avatar (and add it in individual usages).
2017-03-15 15:22:28 +09:00
DrabWeb
650fc7563d
ScoreRank, Avatar to own files, +DrawableRank
2017-03-14 10:58:28 -03:00