1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-07 00:27:26 +08:00
Commit Graph

47177 Commits

Author SHA1 Message Date
Dan Balasescu
cf17c51df2
Merge pull request #15770 from peppy/fix-incorrect-id-usage-in-tests
Fix incorrect usage of `ID` in `TestSceneMultiplayerResults`
2021-11-24 13:51:30 +09:00
Dan Balasescu
5a0a95f9d4 Trim whitespace 2021-11-24 13:48:59 +09:00
Dan Balasescu
84268c3d85 Merge branch 'master' into realm-ruleset-keybinding-short-name 2021-11-24 13:48:48 +09:00
Dan Balasescu
6183d1cd46
Merge pull request #15769 from peppy/model-equality-consistency
Update cases where equality can be used instead of primary key equality
2021-11-24 13:45:57 +09:00
Dan Balasescu
6ffba8a546
Merge pull request #15768 from peppy/standardise-ruleset-create-instance
Remove nullability of `Ruleset.CreateInstance`
2021-11-24 13:43:23 +09:00
Dean Herbert
a3fdab34d5 Avoid json serialisation of aggregate helper properties
Also avoids `throw`ing when there are no beatmaps available. Until now
this wasn't an issue due to the `Beatmaps` list being null instead of empty.
2021-11-24 13:36:34 +09:00
Dean Herbert
8c60f37508 Fix cases of dynamically assigning Beatmaps to BeatmapSetInfo using list assignment 2021-11-24 13:27:37 +09:00
Dean Herbert
49c2cb9125 Initialise BeatmapSet.Beatmaps list to line up with realm expectations 2021-11-24 13:25:55 +09:00
Dan Balasescu
274444ed67 Add additional information to diagram 2021-11-24 13:22:52 +09:00
Dan Balasescu
b5747f351d Reword xmldocs 2021-11-24 13:11:44 +09:00
Dean Herbert
ee22c24370 Update RulesetConfigCache to cache via ShortName instead of ID 2021-11-24 13:10:18 +09:00
Dean Herbert
b1f3e98045 Fix incorrect usage of ID in TestSceneMultiplayerResults 2021-11-24 13:05:51 +09:00
Dan Balasescu
a081038076 Normalized -> Normalised 2021-11-24 13:01:53 +09:00
Dan Balasescu
e07c44d79a Reword comment with a more diagrammatical explanation 2021-11-24 13:01:15 +09:00
Dean Herbert
729f681938 Update cases where equality can be used instead of primary key equality 2021-11-24 12:49:57 +09:00
Dean Herbert
6aed41eacc
Merge branch 'master' into realm-move-data-migration-to-context-factory 2021-11-24 12:38:44 +09:00
Dan Balasescu
402de754f7 Make TravelDistance/TravelTime apply to the current object 2021-11-24 12:37:22 +09:00
Dean Herbert
63b09b356f Rewrite commments to read better 2021-11-24 12:37:09 +09:00
Dean Herbert
6cd1bfd94f Remove outdated comment 2021-11-24 12:35:05 +09:00
Dean Herbert
0eea026afb Remove null checks on CreateInstance() calls 2021-11-24 12:23:09 +09:00
Dean Herbert
8d69ebd7db Remove nullability of Ruleset.CreateInstance 2021-11-24 12:23:06 +09:00
Dan Balasescu
e67d9b1c21 Reorder members a bit 2021-11-24 12:14:52 +09:00
Dean Herbert
049f25a133
Merge pull request #15757 from smoogipoo/fix-multiplayer-tests
Fix several intermittent multiplayer test failures
2021-11-24 09:32:01 +09:00
Bartłomiej Dach
1a1603f0db
Implement preview track playback 2021-11-23 23:17:30 +01:00
Bartłomiej Dach
9164f006aa
Implement basic behaviour of play button 2021-11-23 22:44:09 +01:00
Bartłomiej Dach
5d13686cdf
Add play button for card preview 2021-11-23 22:44:08 +01:00
Bartłomiej Dach
b44db9f5e5
Add test scene for thumbnail component 2021-11-23 22:44:08 +01:00
Bartłomiej Dach
4011da033b
Split off thumbnail to separate component 2021-11-23 22:44:07 +01:00
Bartłomiej Dach
0d409fa33e
Merge branch 'master' into realm-ruleset-keybinding-short-name 2021-11-23 20:18:58 +01:00
Bartłomiej Dach
fe9a03c032
Merge pull request #15740 from peppy/realm-ruleset-setting-short-name
Switch realm ruleset configuration to use ruleset's `ShortName` as key
2021-11-23 20:13:12 +01:00
Bartłomiej Dach
fa96b29d6b
Merge branch 'master' into realm-ruleset-setting-short-name 2021-11-23 19:44:41 +01:00
Dean Herbert
6b134359c9 Handle the case where the ruleset isn't found in the EF database any more 2021-11-23 19:15:52 +09:00
Dean Herbert
4149d458f0 Move realm data migrations inside the RealmContextFactory 2021-11-23 18:14:15 +09:00
Dean Herbert
d9917ee6c7 Merge branch 'realm-ruleset-setting-short-name' into realm-ruleset-keybinding-short-name 2021-11-23 18:13:26 +09:00
Dean Herbert
40cd998f99 Fix incorrect disposal 2021-11-23 18:13:05 +09:00
Dan Balasescu
79a8e60468 Resolve inspection 2021-11-23 17:55:04 +09:00
Dean Herbert
782191c410 Merge branch 'realm-ruleset-setting-short-name' into realm-ruleset-keybinding-short-name 2021-11-23 17:48:48 +09:00
Dean Herbert
b1b6723826 Add xmldoc and verbatim string markers 2021-11-23 17:47:43 +09:00
Dean Herbert
505fede44d Pass the full EF context rather than a legacy RulesetStore 2021-11-23 17:40:20 +09:00
Dan Balasescu
216c18b0bb
Merge pull request #15754 from peppy/tournament-test-isolation-clear-previuos
Fix tournament tests potentially using data left over from previous runs
2021-11-23 17:10:41 +09:00
Dan Balasescu
a521d1b835 Wait for ready button to be enabled first 2021-11-23 17:09:38 +09:00
GoldenMine0502
9157b91e5f fix adding wrong values 2021-11-23 16:41:20 +09:00
Dan Balasescu
fd4d5e98a7
Merge pull request #15745 from bdach/settings-number-box-stack-overflow
Fix crashes on trying to play back replays of seeded mods with seed value over 1 billion
2021-11-23 16:36:05 +09:00
Dan Balasescu
0cf5a738dc
Remove unused using 2021-11-23 16:32:44 +09:00
Dan Balasescu
b7510697c8
Merge pull request #15753 from peppy/osu-test-scene-isolation-clean-up
Restructure how the headless storage is used / documented to hopefully make more sense
2021-11-23 16:29:39 +09:00
Dan Balasescu
6ae678ba48
Merge pull request #15756 from peppy/add-range-extension-method
Remove usage of `Nuget.Packaging` extension methods for `IList.AddRange`
2021-11-23 16:22:25 +09:00
Dan Balasescu
6363833fb3 Revert unnecessary changes 2021-11-23 16:17:09 +09:00
Dan Balasescu
1f13669636 Don't poll while in room
Fixes timeout in `TestJoinRoomWithoutPassword`, because the 'server' returns
out-of-date data while the `MatchSubScreen` has possible not been entered
yet (and thus hasn't disabled polling itself yet).

Can be tested by adding a `Task.Delay(3000);` at the end of
the `MultiplayerClient.JoinRoom()` task.
2021-11-23 16:14:01 +09:00
Dan Balasescu
69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Dan Balasescu
7906ae2b1d Update room immediately on join 2021-11-23 16:03:37 +09:00