Dean Herbert
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5fa3a22f28
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Remove unused RealmBackedStore base class
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2021-01-13 18:36:37 +09:00 |
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Dean Herbert
|
fcb4a53f37
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Rename realm persisted properties to avoid casting necessity
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2021-01-13 18:36:37 +09:00 |
|
Dean Herbert
|
9086d75542
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Update write usages
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2021-01-13 18:36:37 +09:00 |
|
Dean Herbert
|
9d744d629f
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Update existing usages to use the main realm context where applicable
|
2021-01-13 18:36:37 +09:00 |
|
Dean Herbert
|
78707c3b06
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Remove unused event
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2021-01-13 18:36:37 +09:00 |
|
Dean Herbert
|
192e58e0c6
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Update all read queries to use direct realm subscriptions/queries
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2021-01-13 18:36:37 +09:00 |
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Dean Herbert
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765d9cfae1
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Use direct access for query pattern
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2021-01-12 17:01:40 +09:00 |
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Dean Herbert
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a6997a6fc6
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Move ruleset key binding registration to an explicit method rather than the constructor
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2021-01-12 15:21:02 +09:00 |
|
Dean Herbert
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ff16d2f490
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Mark classes nullable
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2021-01-12 15:21:02 +09:00 |
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Dean Herbert
|
8f9b19a76e
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Detach at point of usage, rather than point of retrieval
|
2021-01-12 14:45:36 +09:00 |
|
Dean Herbert
|
536e7229d0
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Remove unused EF class and unnecessary interface
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2021-01-12 14:45:36 +09:00 |
|
Dean Herbert
|
406e640fa9
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Make key binding update method support all kinds of realm object states
|
2021-01-12 14:45:36 +09:00 |
|
Dean Herbert
|
6fd098ca7c
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Add full xmldoc to RealmKeyBindingStore
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2021-01-11 16:31:36 +09:00 |
|
Dean Herbert
|
56d34432f9
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Move public members up
|
2021-01-11 16:31:36 +09:00 |
|
Dean Herbert
|
a1cb6d8c54
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Remove unnecesssary local conversion method
|
2021-01-11 16:31:36 +09:00 |
|
Dean Herbert
|
8765aaf9e6
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Use IKeyBinding for all key binding usages (and add update flow via primary key)
|
2021-01-11 16:31:35 +09:00 |
|
Dean Herbert
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a77519c6bd
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Store KeyBinding action to its own field in realm
Also improve the Query method for action types by using generic field
|
2021-01-11 15:52:49 +09:00 |
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Dean Herbert
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43f417b53a
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Add and consume IKeyBindingStore interface
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2021-01-11 15:52:49 +09:00 |
|
Dean Herbert
|
391259c713
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Add missing implementation details to realm keybinding store
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2021-01-11 15:52:49 +09:00 |
|
Dean Herbert
|
ee6a26bd6e
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Initialise new key bindings with a primary key
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2021-01-11 15:52:49 +09:00 |
|
Dean Herbert
|
845d5cdea2
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Switch guid to store as string until fody issues are resolved
See
https://github.com/realm/realm-dotnet/issues/740#issuecomment-755898968
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2021-01-11 15:52:49 +09:00 |
|
Dean Herbert
|
d5ac97ece8
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Add realm store / key binding implementations
|
2021-01-11 15:52:49 +09:00 |
|
Dean Herbert
|
283c69a68f
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Update enum name in line with changes
|
2021-01-06 23:12:56 +09:00 |
|
Dean Herbert
|
32accc8eab
|
Remove "osu!direct" button
|
2021-01-06 22:56:10 +09:00 |
|
Dean Herbert
|
7c0edb796e
|
Always confine mouse to screen when running fullscreen
|
2020-12-04 20:49:18 +09:00 |
|
Joehu
|
b8c284b34f
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Fix one more key binding string not being sentence cased
|
2020-12-04 00:51:46 -08:00 |
|
Ryan Zmuda
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e102f2e8fa
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Moved enum to bottom, change defualt bind to Shift-Tab, Fixed Notification
|
2020-11-30 21:38:16 -05:00 |
|
Ryan Zmuda
|
3994cf082d
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add keybind for in game overlay
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2020-11-29 20:59:02 -05:00 |
|
Dan Balasescu
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220657c2cc
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Merge branch 'master' into replay-pausing-support
|
2020-11-27 00:09:40 +09:00 |
|
Dean Herbert
|
1e79cb498b
|
Standardise binding description case to sentence casing
|
2020-11-26 20:07:16 +09:00 |
|
Dean Herbert
|
3346c06aca
|
Rename variable/text to be more verbose as to toggle purpose
|
2020-11-26 20:04:44 +09:00 |
|
Dean Herbert
|
72b8eef36e
|
Add ability to pause/resume replay playback
|
2020-11-24 15:41:56 +09:00 |
|
Dean Herbert
|
8d38d9cc93
|
Add hotkey to select random skin
|
2020-11-11 13:05:03 +09:00 |
|
Dean Herbert
|
6014751e29
|
Add the ability for the game OSD to display user bindings
Adds binding display for mouse button toggle / HUD toggle keys.
- [ ] Depends on #10786 for ease-of-merge
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2020-11-11 12:56:10 +09:00 |
|
Dean Herbert
|
8928aa6d92
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Add key binding to show HUD while held
|
2020-10-30 14:19:40 +09:00 |
|
Shane Woolcock
|
7fff762dfc
|
Rename IsGameplay
|
2020-10-07 16:14:49 +10:30 |
|
Shane Woolcock
|
c8c5998af4
|
Bail if FrameworkSetting.ConfineMouseMode is unavailable
|
2020-10-07 16:02:35 +10:30 |
|
Shane Woolcock
|
478f2dec96
|
Maintain the current gameplay state in OsuGame
|
2020-10-06 22:39:35 +10:30 |
|
Shane Woolcock
|
782fc1d60f
|
Use OsuGame.OverlayActivationMode rather than per-Player
|
2020-10-06 20:27:35 +10:30 |
|
Shane Woolcock
|
1877312a91
|
Rename DuringGameplay
|
2020-10-06 20:27:35 +10:30 |
|
Shane Woolcock
|
5859755886
|
Use current OverlayActivationMode to determine confine logic
|
2020-10-05 11:11:46 +10:30 |
|
Shane Woolcock
|
4b6f893408
|
Merge branch 'master' into confine-during-gameplay
# Conflicts:
# osu.Game/Configuration/OsuConfigManager.cs
# osu.Game/OsuGame.cs
# osu.Game/Screens/Play/Player.cs
|
2020-10-05 10:23:37 +10:30 |
|
Dean Herbert
|
260ca31df0
|
Change default mute key to Ctrl+F4 for now
|
2020-09-23 12:31:50 +09:00 |
|
Dean Herbert
|
3062fe4411
|
Add editor key bindings to switch between screens
|
2020-09-22 15:55:25 +09:00 |
|
smoogipoo
|
1143d5d992
|
Update class exclusion for dynamic compilation
|
2020-09-04 20:41:08 +09:00 |
|
Joehu
|
f4f642fbcf
|
Add ability to skip cutscene with forward mouse button
|
2020-08-17 23:21:44 -07:00 |
|
Shane Woolcock
|
ef3c8fa21f
|
Add tracking component to handle OsuConfineMouseMode
|
2020-08-16 21:18:15 +09:30 |
|
Shane Woolcock
|
f98e96e45b
|
Add osu!-specific enum for confine mouse mode
|
2020-08-16 10:52:23 +09:30 |
|
Dan Balasescu
|
b64ddf061e
|
Remove whitespace
|
2020-07-14 20:37:21 +09:00 |
|
Dean Herbert
|
064814f70a
|
Merge branch 'master' into gameplay-pause-via-middle-mouse
|
2020-07-14 07:39:02 +09:00 |
|