柯十六夜
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acfbf2e32e
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Add prefix Online to BeatmapID and BeatmapSetID
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2017-01-09 21:05:01 +08:00 |
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Dean Herbert
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d3f810f72f
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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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2016-11-14 22:03:39 +09:00 |
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Dean Herbert
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0f4538f69f
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Rename GameModes namespace to Screens.
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2016-11-14 17:23:33 +09:00 |
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Dean Herbert
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a11d534067
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Add beatmap backgrounds.
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2016-11-05 20:00:14 +09:00 |
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Dean Herbert
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5ce102b36c
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Fix outdated test attributes.
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2016-10-28 16:09:55 +09:00 |
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John Leuenhagen
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fedfb8a22a
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Converted all .cs files to use CRLF line endings.
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2016-10-13 23:33:58 -04:00 |
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Drew DeVault
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2f8fbee364
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Moved test osz file into osu-resources
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2016-10-13 12:18:29 +09:00 |
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Drew DeVault
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34b24e1399
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Use embedded resources for test assets
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2016-10-13 12:17:23 +09:00 |
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Drew DeVault
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9b4bc3e36d
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Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
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2016-10-13 12:17:03 +09:00 |
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Drew DeVault
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32ab8f97bb
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Add more decoding (including full BeatmapMetadata)
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2016-10-13 12:16:58 +09:00 |
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Drew DeVault
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2a3f047895
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Start implementing legacy decoder
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2016-10-13 12:16:48 +09:00 |
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