https://github.com/user-attachments/assets/042311f1-b8c3-479b-a173-13b93fe2c5cc
- `/roll` command is now supported in multiplayer chat for all players
(don't need to be a referee).
- Referees are shown in the room with a special status.
- Tournament mode rooms can be locked, which prevents users from
changing team (and slot, whenever those get brought back). When the room
is locked, the user team indicator shows a padlock icon on top to
indicate the lock state.
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- Related: https://github.com/ppy/osu-server-spectator/issues/406
Grab-bag because I really don't think splitting this into 3 PRs is very
helpful.
I was going to add an animation for rolling but I had a go on Friday and
my attempt got more or less the same reception as a wet fart so I'm not
trying again. Someone else can if so inclined. I have completely lost
trust in my design senses.
Contrary to stable the roll results are completely ephemeral and go away
when the room is re-entered. This could be both considered good and bad.
Not for me to say.
Beyond isolation, this stuff is also used to test (de-)serialisation.
Much-of-a-muchness in this case since it isn't too thoroughly tested,
but best do it anyway.