Dean Herbert
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681ed38941
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Use const whenever possible.
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2017-03-23 13:52:38 +09:00 |
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smoogipooo
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9247017c9a
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Use EquilateralTriangle in Triangles.
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2017-03-23 08:34:39 +09:00 |
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Dean Herbert
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0cad5d7d41
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Fix most warnings.
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2017-03-07 13:05:57 +09:00 |
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Dean Herbert
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71534b3e13
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Fix incorrect triangle density on first display.
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2017-03-03 18:09:16 +09:00 |
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Thomas Müller
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585d42f89f
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Improve naming and correctness of triangles fading
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2017-02-28 19:01:02 +01:00 |
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Dean Herbert
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aa9582c0fa
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Add exponential fall-off of triangles' alpha values.
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2017-02-28 11:28:25 +09:00 |
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Dean Herbert
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12e265a3e2
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Combine triangle system implementations.
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2017-02-15 20:39:10 +09:00 |
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Dean Herbert
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50bd80cb0c
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Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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Dean Herbert
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db8e44c715
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Smooth triangles a bit (to avoid whole pixel jumps).
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2017-02-07 11:15:37 +09:00 |
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Dean Herbert
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57d97ba2e9
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Make triangles look better in many cases.
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2017-02-04 22:09:44 +09:00 |
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Dean Herbert
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f0d30cc873
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Make triangles opaque.
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2017-01-30 16:53:12 +09:00 |
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Dean Herbert
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0a9e3ce1b0
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Don't handle input in triangle particle effect containers.
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2016-12-15 22:58:19 +09:00 |
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Thomas Müller
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1e8dc780ab
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Use new framework-level triangles.
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2016-12-01 19:12:35 +01:00 |
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Dean Herbert
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511dab32ef
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Remove masking from Triangles to simplify OsuLogo masking hierarchy.
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2016-12-01 21:12:37 +09:00 |
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Dean Herbert
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1f370fe29c
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Add animated osu! logo.
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2016-12-01 20:21:14 +09:00 |
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Dean Herbert
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11f958030f
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Make Triangles more flexible and more random.
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2016-12-01 18:53:13 +09:00 |
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