Dean Herbert
c2fbc85e77
Split out test scene for StarCounter
2020-03-09 01:26:34 +09:00
Dean Herbert
61297847a7
Fix compilation failure
2020-03-09 01:21:37 +09:00
Dean Herbert
414e704d37
Use existing local function
...
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-03-09 00:18:28 +09:00
Lucas A
0953751d24
Clamp relative position of judgement ticks in range [0;1]
2020-03-08 15:51:57 +01:00
Bartłomiej Dach
c803de2b49
Fix player instantiation
...
Since ModTestScene.CreatePlayer would apply mods in addition to
instantiating the player, overriding it could lead to mistakenly also
overriding the code that was supposed to set up the test via
currentTestData.
Make ModTestScene.CreatePlayer sealed, which ensures that mod &
autoplay changes are applied, and expose ModTestScene.CreateModPlayer
instead which has the expected semantics.
2020-03-08 14:18:45 +01:00
Bartłomiej Dach
cc5cae4db9
Do not transition to result screen
2020-03-08 14:08:49 +01:00
Bartłomiej Dach
d5dda05d98
Merge branch 'master' into fix-perfect-judgements
2020-03-08 14:06:18 +01:00
Dean Herbert
dc201a68dc
Merge branch 'tournament-drawable-team-tidy' into tournament-design-mappool
2020-03-08 20:16:48 +09:00
Dean Herbert
5f6ce7fde5
Merge branch 'tournament-drawable-team-tidy' into tournament-design-ladder
2020-03-08 20:16:35 +09:00
Dean Herbert
7f38ff8046
Merge branch 'tournament-drawable-team-tidy' into tournament-design-schedule
2020-03-08 20:16:12 +09:00
Dean Herbert
ece049e0c9
Merge branch 'tournament-drawable-team-tidy' into tournament-design-seeding
2020-03-08 20:15:48 +09:00
Dean Herbert
71824ce7d6
Merge branch 'tournament-drawable-team-tidy' into tournament-design-win
2020-03-08 20:14:59 +09:00
Dean Herbert
ba865aa195
Merge branch 'tournament-drawable-team-tidy' into tournament-design-intro
2020-03-08 20:14:15 +09:00
Dean Herbert
cc438210a3
Merge branch 'tournament-drawable-team-tidy' into tournament-design-gameplay
2020-03-08 20:13:29 +09:00
Dean Herbert
2fe32b7d2b
Remove LadderInfo requirement in DrawableMatchTeam
2020-03-08 19:41:22 +09:00
Dean Herbert
9138bafbeb
Fix alignment of flags on team intro screen
2020-03-08 18:49:06 +09:00
Dean Herbert
8b0b910196
Update song / chat / beatmap info display to reflect new design
2020-03-08 18:25:22 +09:00
Dean Herbert
3744aaf55f
Update vertical alignment of chroma area
2020-03-08 18:16:32 +09:00
Dean Herbert
0019199082
Merge branch 'tournament-base-changes' into tournament-design-gameplay
2020-03-08 18:12:10 +09:00
Dean Herbert
0102aaf32a
Move chat expand/contract logic local to tournament
2020-03-08 18:11:57 +09:00
Dean Herbert
8e4b15aaa5
Update test scene
2020-03-08 17:43:55 +09:00
Dean Herbert
5d5910822b
Initial pass of intro screen design update
2020-03-08 16:06:37 +09:00
Dean Herbert
a85cef2f06
Reset win screen video on display; add fade in transition
2020-03-08 16:05:37 +09:00
Dean Herbert
3a3a2ad2a7
Fix video looping not propagating when set too early in initialisation
2020-03-08 16:04:51 +09:00
Dean Herbert
3ac599246d
Initial pass of seeding screen design update
2020-03-08 16:03:37 +09:00
Dean Herbert
8ab9ca77d6
Fix next match timer not updating
2020-03-08 16:02:13 +09:00
Dean Herbert
6c0a27e0b9
Improve look of selected match
2020-03-08 16:02:13 +09:00
Dean Herbert
9934a97bd0
Limit upcoming matches displayed to 8
2020-03-08 16:01:41 +09:00
Dean Herbert
434feb5ac6
Fix alignment on schedule screen
2020-03-08 16:01:41 +09:00
Dean Herbert
059aea8ead
Initial pass of schedule screen design update
2020-03-08 16:00:00 +09:00
Dean Herbert
979988235d
Increase flexibility of StarCounter component
2020-03-08 15:56:22 +09:00
Dean Herbert
9bd837da41
Update match score display
2020-03-08 15:55:54 +09:00
Dean Herbert
3807c449bd
Update chat position
2020-03-08 15:55:54 +09:00
Dean Herbert
e25206728f
Hide score displays during warmup
2020-03-08 15:55:54 +09:00
Dean Herbert
86b12a384b
Initial pass of gameplay screen design update
2020-03-08 15:55:54 +09:00
Dean Herbert
66e54ba983
Increase flexibility of StarCounter component
2020-03-08 15:55:54 +09:00
Dean Herbert
ba6c4abbe6
Initial pass of ladder screen design update
2020-03-08 15:52:41 +09:00
Dean Herbert
2981730442
Initial pass of map pool screen design update
2020-03-08 15:49:37 +09:00
Dean Herbert
4d74493289
Initial pass of win screen design update
2020-03-08 15:38:10 +09:00
Dean Herbert
1c5d6e0cf4
Split out nested classes to higher level for better code sharing
2020-03-08 15:34:45 +09:00
Dean Herbert
aed52179f0
Fix weird reverse logic
2020-03-08 15:32:22 +09:00
Dean Herbert
01e32896ee
Make save changes button more prominent
2020-03-08 15:32:22 +09:00
Dean Herbert
aeb6bf5b46
Remove unnecessary width specification on editor screens
2020-03-08 15:32:22 +09:00
Dean Herbert
129c8fe24f
Add helper method to get winning team colour
2020-03-08 15:32:22 +09:00
Dean Herbert
3caffb81e1
Add new element colours to TournamentGame
2020-03-08 15:32:22 +09:00
Dean Herbert
c7c7e626b8
Merge pull request #8163 from bdach/fix-circle-piece-hitbox
...
Fix osu! hitbox accepting input outside of circle
2020-03-07 16:40:13 +09:00
Bartłomiej Dach
b608764554
Cover area just outside circle in test
2020-03-06 22:09:02 +01:00
Bartłomiej Dach
77fd748035
Fix incorrect circle piece hitbox
...
Hitboxes of circle pieces in osu! have regressed with commit 8592335
.
The reason for the regression was that hit detection was moved from
DrawableHitCircle itself to a newly-introduced private HitArea class
(now named HitReceptor).
As HitArea inherited from Drawable, it would return IsHovered == true
over its entire bounding box. This meant that the hit area could wrongly
pick up actions that are not within circle radius and make them into
hits.
To resolve, make HitReceptor a CompositeDrawable and set its corner
radius to match the circle piece. This fixes the invalid hitbox, as
IsHovered takes radius into account.
2020-03-06 21:21:20 +01:00
Bartłomiej Dach
491840b17d
Add failing tests
2020-03-06 21:10:23 +01:00
Dean Herbert
8ceaa39fb4
Merge pull request #8100 from smoogipoo/fix-testscene-rate
...
Fix test scene virtual track not respecting rate adjustments
2020-03-06 23:45:34 +09:00