Dean Herbert
3da54814f8
Merge pull request #20641 from pfgithub/patch-fix-save-collections
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Preserve collections when saving a beatmap
2022-10-12 18:36:45 +09:00
Dean Herbert
db148d145b
Fix incorrect offset logic for beatmaps without a preview point specified
2022-10-12 14:47:37 +09:00
Dean Herbert
721bfb5369
Rename parameter to read better
2022-10-12 14:46:35 +09:00
Dean Herbert
9bab02fab4
Remove unused using statement
2022-10-11 16:23:05 +09:00
Dean Herbert
eba3d37a11
Add xmldoc and simplify calling
2022-10-11 15:50:02 +09:00
pfg
e619c9c1e6
fix style
2022-10-10 21:48:41 -04:00
pfg
de8d485305
Move 'transferCollections' to a shared location
2022-10-10 21:45:33 -04:00
NotGumballer91
3cd6ce8e3f
Update WorkingBeatmap.cs
2022-10-11 01:48:55 +08:00
NotGumballer91
749dc40062
Update WorkingBeatmap.cs
2022-10-10 21:03:11 +08:00
NotGumballer91
e3b405cc23
Update IWorkingBeatmap.cs
2022-10-10 21:02:23 +08:00
pfg
edec613724
Remove unnecessary '?'
2022-10-08 13:58:42 -04:00
pfg
ff14453c2b
Preserve collections when saving a beatmap
2022-10-08 12:42:29 -04:00
o-dasher
feadac1f79
Cleanup all other leftover binding instantiation
2022-09-25 16:02:40 -04:00
Dean Herbert
992441b9de
Disable alpha component parsing in beatmap / skin colour sections
2022-09-21 16:11:41 +09:00
Dean Herbert
5ce67345ae
Catch against sqlite initialisation failures
2022-09-16 01:02:38 +09:00
Dean Herbert
28b15e232d
Remove all EF models
2022-09-15 16:59:36 +09:00
Dean Herbert
0aa92c78ec
Add local sqlite initialisation to BeatmapUpdaterMetadataLookup
for now
2022-09-15 16:58:58 +09:00
Dean Herbert
40a60f7145
Remove all entity framework code and migrations
2022-09-15 16:58:58 +09:00
Salman Ahmed
07f577a0c6
Fix beatmap listing potentially showing duplicate beatmap cards
2022-09-13 01:39:21 +03:00
andy840119
e62999fb16
Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
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# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Dean Herbert
e9ce968ae3
Merge branch 'master' into fix-play-button-touch
2022-09-09 18:08:18 +09:00
Dean Herbert
d6748d6921
Avoid double call to ProcessFrame
2022-09-09 14:35:47 +09:00
Dean Herbert
64cf6b9014
Compare with decoupled clock directly to avoid including offsets
2022-09-09 14:35:35 +09:00
Dean Herbert
20ffbc4676
Fix beat sync stopping after returning to menu from a failed play
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Closes #20193 .
Explanation is inline comment.
2022-09-09 14:13:03 +09:00
Dean Herbert
ed81297611
Fix playlist items showing download button briefly during initial local presence checks
2022-09-08 17:10:45 +09:00
Dean Herbert
db15bd56e8
Invalidate working beatmap cache when calling DeleteDifficultyImmediately
rather than in editor code
2022-09-06 18:12:47 +09:00
Dean Herbert
579e7e1f17
Fix deleting a difficulty not updating the beatmap set hash
2022-09-06 18:12:47 +09:00
Dean Herbert
605108c938
Refactor/rename deletion method to read better
2022-09-02 16:59:01 +09:00
Dean Herbert
b388428e1c
Merge branch 'master' into feature/EditorDeleteDiff
2022-09-02 16:48:38 +09:00
Dean Herbert
d3ae60ec6d
Fix tournament population failure when beatmap is not found on server
2022-09-01 22:03:01 +09:00
Dan Balasescu
837b19ab24
Merge pull request #19919 from khang06/nan-sv
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Emulate osu!stable's NaN slider velocity behavior
2022-08-31 19:06:49 +09:00
Dan Balasescu
0491addbbd
Merge pull request #19974 from peppy/no-gameplay-clock-editor-offset
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Fix editor not applying offsets
2022-08-29 21:10:29 +09:00
Dean Herbert
3eda284b03
Always reprocess beatmaps after a user update request
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This covers the rare case where metadata may have changed server-side but not
the beatmap itself.
Tested with the provided user database to resolve the issue.
Closes #19976 .
2022-08-29 18:17:42 +09:00
Dean Herbert
2dafa041a7
Account for offset being applied to editor clock time in TestSceneEditorClock
2022-08-29 16:42:50 +09:00
Dan Balasescu
cf6bb3b030
Merge pull request #19958 from peppy/fix-fail-freq-stuck
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Ensure fail animation sequence isn't run after the player exit sequence has started
2022-08-27 00:58:41 +09:00
Dean Herbert
ad3dd1c700
Fix a couple of oversights regarding track
nullability
2022-08-25 14:45:00 +09:00
Khang
adea29c106
Fix test failures
2022-08-24 03:37:33 -04:00
Khang
c9f364d6a0
Document why beatLength can be NaN
2022-08-24 02:10:19 -04:00
Khang
c1ced85b5e
Move GenerateTicks to LegacyDifficultyControlPoint and remove support for NaN slider velocity support for other rulesets (at least for now)
2022-08-23 14:07:18 -04:00
Dean Herbert
29fed0c4a3
Avoid setting the source clock until gameplay is ready to start
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Without this change, the audio track may audibly seek during load
proceedings.
2022-08-23 18:34:17 +09:00
Khang
fbe8de2757
Disable the GetHashCode warning instead of using bindables
2022-08-23 00:57:25 -04:00
Khang
8f708c1dcf
Turn GenerateTicks into a bindable to pass code quality tests
2022-08-22 22:43:44 -04:00
Khang
9f08c474ca
Treat NaN slider velocity timing points as 1.0x but without slider ticks
2022-08-22 21:58:38 -04:00
Khang
e8d4bc4497
Allow NaN during beatmap parsing if desired
2022-08-22 21:04:26 -04:00
Dean Herbert
17a1df281c
Fix incorrect implicit null specification for user audio offset bindable
2022-08-22 14:03:51 +09:00
Dean Herbert
ba23ce75c2
Make FramedBeatmapClock.Track
non-null
2022-08-22 14:02:41 +09:00
Dean Herbert
85d0b7fc57
Reword class xmldoc to better explain that offset application is optional
2022-08-22 14:02:20 +09:00
Dean Herbert
bcc153f738
Add xmldoc and reorganise FramedBeatmapClock
2022-08-18 18:54:10 +09:00
Dean Herbert
6003afafc7
Use FramedBeatmapClock
in GameplayClockContainer
2022-08-18 18:54:10 +09:00
Dean Herbert
32e127a6fa
Add FramedBeatmapClock
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Expose `IsCoupled` in `FramedBeatmapClock` for now to provide editor compatibility
2022-08-18 18:54:10 +09:00