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Commit Graph

67055 Commits

Author SHA1 Message Date
Bartłomiej Dach
7c4c8ee75c
Fix stable scores showing with faded out pp display due to classic mod presence 2024-04-15 11:53:05 +02:00
Bartłomiej Dach
8506da725d
Add failing test 2024-04-15 11:49:47 +02:00
Joseph Madamba
ed8b596325 Fix replay export not working correctly from online leaderboards 2024-04-14 16:22:58 -07:00
Joseph Madamba
f282152f99 Enable NRT to ScoreManager 2024-04-14 15:53:29 -07:00
Dan Balasescu
d34834af05
Merge pull request #27853 from Drison64/mask-volume-bar
Fix toolbar volume bar masking
2024-04-15 03:36:31 +09:00
Ondřej Vajďák
ed6680a61d Fixed type inconsistency and rounding 2024-04-14 15:10:05 +02:00
Ondřej Vajďák
9833dd955f Fix toolbar volume bar masking 2024-04-14 01:30:59 +02:00
Dan Balasescu
e14e2a4629
Merge pull request #27845 from Loreos7/beatmap_hash
Fix missing underscore in `invalid beatmap_hash` notification message
2024-04-13 21:16:55 +09:00
Loreos7
5a8b8908dd fix missing underscore 2024-04-13 14:53:51 +03:00
Givikap120
4a21ff9726 removed duplication 2024-04-13 13:59:09 +03:00
Givikap120
feb9b5bdb8 Make traceable pp match HD 2024-04-13 13:42:57 +03:00
Dean Herbert
b7b3401b34
Merge pull request #27839 from smoogipoo/fix-macos-crash
Fix crash when entering multiplayer on macOS
2024-04-13 12:54:00 +08:00
Dan Balasescu
c7f3a599c9
Fix crash when entering multiplayer on macOS 2024-04-13 13:17:06 +09:00
Dan Balasescu
3793a552b8
Merge pull request #27832 from peppy/skin-editor-new-items-apply
Fix newly placed items in skin editor not getting correct anchor placement
2024-04-12 21:00:52 +09:00
Dean Herbert
c0dce94f15
Fix newly placed items in skin editor not getting correct anchor placement 2024-04-12 17:08:49 +08:00
Dean Herbert
da1a07fb45
Merge pull request #27827 from smoogipoo/fix-ios-build
Update Sentry to fix iOS build
2024-04-12 08:48:12 +08:00
Dean Herbert
3ec93745a4
Fix test failures due to sentry oversight 2024-04-12 01:10:42 +08:00
Dan Balasescu
8b2017be45
Update Sentry to fix iOS build 2024-04-12 01:02:40 +09:00
Dan Balasescu
e9b319f4c6
Ensure all remaining objects are added in the last iteration 2024-04-12 00:11:54 +09:00
Dan Balasescu
19cc847be6
Implement a less failure-prone method 2024-04-11 23:40:40 +09:00
Dan Balasescu
bf63ba3f82
Add test 2024-04-11 17:56:34 +09:00
Dan Balasescu
f5555b9fa4
Also add potentially missed intermediate parents 2024-04-11 16:53:08 +09:00
Dean Herbert
3e8ddbd2a9
Add new entries to dotsettings (Rider 2024.1) 2024-04-11 11:33:16 +08:00
Bartłomiej Dach
b559bec49f
Merge pull request #27734 from smoogipoo/fix-catmull-bulbs
Fix bulbs on Catmull sliders
2024-04-10 11:49:29 +02:00
Bartłomiej Dach
518addf323
Merge branch 'master' into fix-catmull-bulbs 2024-04-10 11:25:02 +02:00
Dean Herbert
6cb5bffdfc
Update resources 2024-04-10 13:03:37 +08:00
Susko3
14c26926f3 Upgrade to SDL3 2024-04-09 09:55:50 +02:00
Dean Herbert
6c5fad8638
Merge pull request #27810 from smoogipoo/fix-discord-rpc-crash
Fix possible crash due to race in DiscordRichPresence
2024-04-08 23:37:44 +08:00
Dan Balasescu
7d8fe51178
Fix possible crash due to race in DiscordRichPresence 2024-04-08 23:33:42 +09:00
Dan Balasescu
fefcd17db9
Fix gameplay PP counter not matching results screen 2024-04-08 22:34:11 +09:00
Bartłomiej Dach
b226a05637
Merge pull request #27787 from peppy/update-hit-error-icons
Update hit error metre to use new icons
2024-04-05 09:58:12 +02:00
Bartłomiej Dach
d6b1e68ee7
Merge branch 'master' into update-hit-error-icons 2024-04-05 09:36:18 +02:00
Dean Herbert
6093b50641
Merge pull request #27797 from smoogipoo/revert-storyboard-optimisation
Revert recent storyboard optimisations
2024-04-05 14:56:44 +08:00
Dan Balasescu
7b92c725b1
Revert "Merge pull request #27454 from EVAST9919/sb-lifetime-improvements"
This reverts commit 0881e7c8c1, reversing
changes made to 29a37e3585.
2024-04-05 14:45:49 +09:00
Dean Herbert
673882f64b
Merge pull request #27789 from smoogipoo/disable-discord-uri-macos
Disable Discord URI registration on macOS for now
2024-04-04 15:58:19 +08:00
Dan Balasescu
fb8fb4f34e
Disable Discord URI registration on macOS for now 2024-04-04 16:43:26 +09:00
Dean Herbert
6ec5c1d7e2
Merge pull request #27788 from smoogipoo/update-framework
Update osu.Framework package
2024-04-04 15:18:23 +08:00
Dean Herbert
10d1308a0a
Update resources 2024-04-04 15:05:59 +08:00
Dan Balasescu
cd474de61f
Update osu.Framework package 2024-04-04 15:55:05 +09:00
Dean Herbert
9521c1e3e4
Update hit error metre to use new icons
- [ ] Depends on https://github.com/ppy/osu-resources/pull/317.
2024-04-04 14:31:40 +08:00
Dean Herbert
2e1d63a1c2
Merge pull request #27783 from 64ArthurAraujo/add-invalid-beatmap-hash-custom-message
Add custom message in the case of a `invalid beatmap_hash`
2024-04-04 10:47:22 +08:00
Arthur Araujo
9e92ebaa43
Make message more general
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-04-03 19:15:22 -03:00
Dean Herbert
2f64c16088
Merge pull request #27784 from bdach/double-skip-yet-again
Fix some maps requiring multiple intro skips that weren't there on stable
2024-04-04 04:14:03 +08:00
Arthur Araujo
8e00368f7c Add custom message in the case of a invalid beatmap_hash 2024-04-03 11:30:14 -03:00
Bartłomiej Dach
9d54f1a092
Fix some maps requiring multiple intro skips that weren't there on stable
Closes https://github.com/ppy/osu/issues/25633.

The reason why that particular beatmap did not have a double skip
on stable is here:

    e53980dd76/osu!/GameModes/Play/Player.cs#L1761-L1770

The particular place of interest is the `leadInTime < 10000` check.
If `leadInTime < 10000`, then `leadIn == leadInTime`, and it turns out
that `AudioEngine.Time` will always be more than or equal to `leadIn`,
because it's also the gameplay start time:

    e53980dd76/osu!/GameModes/Play/Player.cs#L2765

This essentially means that if the `leadInTime` is less than 10000,
that particular check is just dead. So a double skip can only occur
if the gameplay starts at time -10000 or earlier due to the storyboard.
2024-04-03 16:12:20 +02:00
Bartłomiej Dach
524a5815bc
Add test coverage 2024-04-03 16:11:40 +02:00
Mafalda Fernandes
16276dfcd6 Fix #27105: Mod search box doesnt track external focus changes
In the Mod selection area, the search bar's focus could be changed by pressing TAB.
However, when clicking outside of the search bar, the focus would be killed but two TABs were required to get the focus back on the search bar.
This happened because the action of clicking in an empty area would trigger the search bar to change its appearence, but not its internal state.
In my solution, I made the OnClick function aware of the search bar's state, so it would not only change its appearance, but also its state.
Now, after clicking in an empty area, there is only needed one TAB to select the search box again, as expected.
2024-04-03 14:06:11 +01:00
Bartłomiej Dach
ca525f6a91
Merge pull request #27779 from smoogipoo/fix-skineditor-external-event-bind
Fix SkinEditor binding event to external bindable
2024-04-03 12:05:41 +02:00
Bartłomiej Dach
6d6412afdf
Merge branch 'master' into fix-skineditor-external-event-bind 2024-04-03 11:42:15 +02:00
Bartłomiej Dach
05fe8968d8
Only interact with clipboard via bound copy 2024-04-03 11:39:12 +02:00