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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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2026-05-26 08:50:00 +08:00
Code
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Activity
944
Commits
4
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797
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396ca9fe9163263ddd60936cc07cef59cdab15f1
Commit Graph
15 Commits
Remove HitJudgementResolver; reimplement in DrawableHitObject.
Dean Herbert
·
2016-11-26 16:51:51 +09:00
396ca9fe91
Add basic flow for hitobject judgement.
Dean Herbert
·
2016-11-25 16:26:50 +09:00
f9f72f25a2
Bypass masking checks for input on playfields.
Dean Herbert
·
2016-11-24 18:59:09 +09:00
3dff72ac6c
Standardise some naming and make hitcircles feel better.
Dean Herbert
·
2016-11-19 19:07:57 +09:00
3ac89216bd
Fix regressions in combo counters and tidy up naming of SpriteTexts.
Dean Herbert
·
2016-11-19 16:19:54 +09:00
acb85d0140
Add the concept of a HitJudgementResolver.
Dean Herbert
·
2016-11-19 16:19:26 +09:00
1242ae3f2a
Split ApproachCircle out into its own class.
Dean Herbert
·
2016-11-18 17:47:47 +09:00
4db2a1e693
Make abstract ruleset no play mode.
Dean Herbert
·
2016-11-15 01:06:53 +09:00
08bf7c6d39
Add thread safety somewhere it will never be required.
Dean Herbert
·
2016-11-14 23:13:47 +09:00
e01057df3d
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
Dean Herbert
·
2016-11-14 22:03:39 +09:00
d3f810f72f
Simplify linq.
Dean Herbert
·
2016-11-14 20:24:44 +09:00
0011d7f720
Move DrawableHitObject.
Dean Herbert
·
2016-11-14 19:49:29 +09:00
5dd4e31011
Use reflection to load Rulesets.
Dean Herbert
·
2016-11-14 19:20:27 +09:00
07fee61989
Move play modes to their own projects.
Dean Herbert
·
2016-11-14 18:54:24 +09:00
4590be552f
Move play modes to Modes namespace.
Dean Herbert
·
2016-11-14 18:03:20 +09:00
06f4f93918