Dan Balasescu
394ea73055
Add some comments where truncations were added
2023-12-06 14:50:03 +09:00
Dan Balasescu
6f73d78bc9
Replicate integer calculations for catch hyperdash generation
2023-12-04 14:32:14 +09:00
Dan Balasescu
7998204cfe
Fix combo/combo colouring issues around spinners
2023-11-23 13:54:05 +09:00
ekrctb
b049244b75
Remove #nullable disable from Catch.Beatmaps
2023-01-15 17:29:32 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
93db6c6bb0
Move FastRandom
to LegacyRandom
in osu.Game
project
2022-04-28 17:47:32 +09:00
ekrctb
e5050b90a5
Don't assume catcher dash speed is 2x the walk speed
2021-10-26 20:09:48 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
ekrctb
a0fd7f72ac
Use IApplicableToBeatmapProcessor in CatchModHardRock
2021-06-23 14:47:32 +09:00
ekrctb
96f3e0dad8
Replace CatchHitObject.X usage to EffectiveX and OriginalX
2020-12-14 11:03:14 +09:00
ekrctb
ab7251d742
Move members to PalpableCatchHitObject
2020-11-24 19:57:37 +09:00
smoogipoo
738ff7ba21
Use full catcher width for hyperdash calculation
2020-08-21 02:21:16 +09:00
smoogipoo
c89509aca0
Fix right bound not being applied correctly
2020-08-20 20:25:40 +09:00
ekrctb
3278a1d7d8
Standardize osu!catch coordinate system
...
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)
This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
Dean Herbert
1733519c3a
Split out CatcherArea nested classes and reorder methods
2020-03-13 12:59:30 +09:00
smoogipoo
5c051027e7
Fix different offset being applied from stable
2020-03-11 18:43:08 +09:00
smoogipoo
919410c627
Remove always-false condition
2020-03-11 18:39:50 +09:00
smoogipoo
f8e7579f45
Fix juice stream position reset not ever being applied
2020-03-11 18:38:05 +09:00
smoogipoo
5b03b3e363
Fix hyperdashes not recalculated with HR application
2020-03-11 18:36:37 +09:00
Dean Herbert
1938dd04cf
Fix indices in beatmap not being transferred to children (and being off by one)
2020-02-19 16:43:17 +09:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
e9b8cbb516
Apply other styles.
2019-11-11 20:27:04 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
smoogipoo
8a1d690011
Reset tick offsets
2019-08-01 14:57:54 +09:00
smoogipoo
423857f403
Fix inverted offset
2019-08-01 14:57:07 +09:00
smoogipoo
38a2b9d92b
Fix multiple invocations by using a separate variable
2019-08-01 13:33:00 +09:00
smoogipoo
fdc6a3958d
Make catch HR properly utilise the RNG
2019-08-01 13:10:20 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
HoLLy
679d30d08a
Fix comment mentioning 4 frames instead of 1/4
2019-03-03 11:21:39 +00:00
HoLLy
5ff47924ab
Add missing grace time in hyperdash calculation
2019-03-02 14:06:53 +01:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Hanamuke
7e07a07c01
Fix HitObjects being out of order because of nested objects
2018-09-13 17:15:46 +02:00
Hanamuke
7d3380db66
Fixed comment. Created static CatchArea.GetCatcheWidth method
2018-09-13 17:01:33 +02:00
Hanamuke
a3c3bfb1a8
Fixes hyperdash computation (for nested objects)
2018-09-12 19:48:35 +02:00
Dean Herbert
812929fa05
Merge remote-tracking branch 'upstream/master' into smoogipoo-beatmap-preprocess
2018-07-02 13:10:42 +09:00
Dean Herbert
3b262e0d16
Use better casting
2018-06-29 15:01:33 +09:00
smoogipoo
4fb276bab7
Move hyperdash init to PostProcess
2018-06-29 13:52:13 +09:00
smoogipoo
756cabd5d0
Add a preprocess method to BeatmapProcessor
2018-06-29 12:45:48 +09:00
Dean Herbert
1a8aa6eab1
Fix regression causing new combos to once again not be respected
2018-06-26 20:13:55 +09:00
ekrctb
516b1c5495
Fix droplet position clamping
2018-06-20 18:29:23 +09:00
ekrctb
9d7e5b4920
Clamp juice stream position
2018-06-20 17:23:55 +09:00
smoogipoo
e1f5498924
Discarding 3 times is correct
2018-06-14 21:38:08 +09:00
smoogipoo
250e8645e1
finalisePosition -> applyPositionOffsets
2018-06-14 21:38:08 +09:00
smoogipoo
a97a7e13bd
Rework RNG discarding comment
2018-06-14 21:38:08 +09:00
smoogipoo
cafdbc2d25
Fix discarding too many RNG values, and add test
2018-06-14 21:38:08 +09:00
ekrctb
456dc81f2f
Fix InspectCode issues
2018-05-25 19:18:11 +09:00
ekrctb
26c6313dec
catch: the fruit positions are finalized on the post process
2018-05-25 19:11:29 +09:00