Bartłomiej Dach
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38f2a27f53
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Split animation logic to its own method
Also add a guard, to bypass all of it if the foreground layer is not in
fact animatable.
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2022-11-22 20:39:05 +01:00 |
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Joppe27
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5343f6922c
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Add legacy circle piece animations based on combo
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2022-11-22 17:22:00 +01:00 |
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Dean Herbert
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bc3382f373
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
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Joppe27
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a21acdb5bc
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Implement kiai flashing for legacy taiko skins
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2022-10-18 23:55:02 +02:00 |
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Dean Herbert
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ad28bfc9b2
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Fix taiko blueprints displaying incorrectly for drum rolls
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2022-08-18 17:18:11 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Bartłomiej Dach
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5af1ac1b53
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Rename TaikoStrong{-> able}HitObject
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2020-12-14 21:46:02 +01:00 |
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Bartłomiej Dach
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b1635ecd16
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Reflect can-be-strong split in DHO structure
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2020-12-13 13:08:30 +01:00 |
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ekrctb
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c70b13ecc2
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Adjust namespace
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2020-12-07 12:30:25 +09:00 |
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ekrctb
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f78bd7c739
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Move piece files of Taiko ruleset
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2020-12-07 12:29:14 +09:00 |
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