This website requires JavaScript.
Explore
Help
Sign In
h1or4dme8
/
osu-lazer
Watch
1
Star
0
Fork
0
You've already forked osu-lazer
mirror of
https://github.com/ppy/osu.git
synced
2026-05-16 02:52:35 +08:00
Code
Issues
Releases
Wiki
Activity
9,932
Commits
4
Branches
791
Tags
356bb5da1e5e63243174c84cfcdb7b2dbefc5839
Commit Graph
14 Commits
Move back to using load(), fix testcase
smoogipoo
·
2018-01-11 16:51:46 +09:00
ab762045d6
Fix up license header
smoogipoo
·
2018-01-11 15:08:56 +09:00
428f8b6670
Split out scrolling algorithm
smoogipoo
·
2018-01-07 13:23:16 +09:00
117ab8a26d
Use DP for most of the code to avoid unnecessary computations
smoogipoo
·
2018-01-05 20:56:21 +09:00
7526225282
Re-namespace files
smoogipoo
·
2018-01-04 19:22:15 +09:00
a7aab21a29
Split out ScrollingHitObjectContainer into new file
smoogipoo
·
2018-01-04 19:20:43 +09:00
e0c921ff5c
Implement proper scrolling directions
smoogipoo
·
2018-01-04 19:17:40 +09:00
651e24e3cc
Initial game-wide replacement of scrolling playfields
smoogipoo
·
2018-01-04 18:50:17 +09:00
f34131f8f4
Implement control points
smoogipoo
·
2018-01-04 18:35:48 +09:00
b11f4ab834
Test case improvements with TimeRange testing
smoogipoo
·
2018-01-04 17:07:33 +09:00
90839e6d56
Move position calculation to UpdateAfterChildren
Because we want this to occur after lifetimes have been evaluated.
smoogipoo
·
2018-01-04 16:38:43 +09:00
c067ee5fbe
Use the new AliveObjects
smoogipoo
·
2018-01-04 16:38:20 +09:00
210fd290e5
General improvements to testcase
smoogipoo
·
2018-01-04 16:38:07 +09:00
b968040963
Initial implementation of a new scrolling hitobject container
smoogipoo
·
2018-01-04 16:21:15 +09:00
7beb4c3507