Aergwyn
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ccb69d16d9
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move HitResult in Scoring namespace to replace HitCount
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2017-12-30 21:23:18 +01:00 |
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smoogipoo
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35d7fa8a81
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Cleanup things that are now not needed with these changes
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2017-12-26 14:18:38 +09:00 |
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smoogipoo
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8529eb1d3a
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Make strong hit misses not count as misses
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2017-12-25 14:49:39 +09:00 |
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Dean Herbert
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298ac5468f
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Fix regressions
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2017-12-23 17:24:28 +09:00 |
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FreezyLemon
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9d3d9bcdc8
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Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit)
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2017-12-08 09:42:10 +01:00 |
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FreezyLemon
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43c270ea49
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Rolled back the bad earlier implementation
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2017-12-07 21:18:51 +01:00 |
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FreezyLemon
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3e8db8c5e1
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Enabled strong taiko hitobjects playing samples again.
Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played.
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2017-11-29 06:27:25 +01:00 |
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smoogipoo
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e2b6003f98
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Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
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2017-11-02 21:55:50 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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Dean Herbert
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59fc6cbed7
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Add action support to InputDrum
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2017-08-20 21:51:56 +09:00 |
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Dean Herbert
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ff84eb219b
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Add action support to taiko
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2017-08-20 21:38:09 +09:00 |
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smoogipooo
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ba31bfcdf1
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CI fixes.
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2017-08-03 20:44:05 +09:30 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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